Game Development reference
Zhou Yun's flash game development classroom _ BASICS (11 in total) preparations before game production
Http://www2.flash8.net/teach/6500.htm
Flash block Game DevelopmentHttp://www.blueidea.com/tech/multimedia/2004/1892_3.asp
Flash social game development strategy (reproduced) http://www.8only.cn/archives/413
Method 1:
VaR funname: function = function (A: int, B: INT): int {
Return A + B;
}
Method 2:
Function funname (A: int, B: INT): int {
Return A + B;
}
Active window bluri was checking out a website yesterday when it suddenly reminded me of a pixelfumes experiment I remembered seeing when moons ago. after finding it with a quick Google search, just for kicks, I decided to play around and update the idea to as3. I didn't bother with the constant updating to accomadate video as that seemed a tad processor hungry, but it wouldn't be difficult to implement at all. what I wowould rather do with it is make it possible to open several windows at once all masking the same background image. maybe later on tonight. anyway here's the script for interested parties. an example follows below. thank you to pixelfumes for the original idea and as2 script. windowblur. as: http://blog.onebyonedesign.com/actionscript/active-window-blur/
The above is a masked code of the frosted glass effect.
As3kinect logo
Http://www.as3kinect.org/2011/01/as3kinect-logo/
{As Kinect somatosensory game development}
Pixelblitz {ion system}
Http://code.google.com/p/pixelblitz/downloads/listhttp://flintparticles.org/ Project address
As + JSON + PHP Remote Communication Framework
Reference: http://plter.com /? P = 738 http://code.google.com/p/ajp/
The name of the class to be obtained is boy. To facilitate the instantiation of classes in the SWF file, you can define a method.
/** Obtain the class instantiation object from the SWF File
----------------------------------------------------------------------*/
Public static function getobjectfromswf (clsname: String, swfname: String, bulkloader: bulkloader): Object
{
VaR SWF: loadingitem = bulkloader. Get (swfname );
If (! SWF ){
Throw new error ("SWF file not found:" + swfname + ". SWF ");
}
VaR CLS: class = imageitem (SWF). getdefinitionbyname (clsname) as class;
If (! CLs ){
Throw new error ("class not found:" + clsname + ", from SWF file:" + swfname + ". SWF ");
}
Return new CLS;
}
Ghostcat
Http://wiki.9ria.com/index.php/GhostCat #
Ghostcat is an open-source tool library with rich functions (it also contains a complete set of UI components, but it is only a derivative of class libraries .)
It covers most of the problems you may encounter.
Using the UI will increase the volume by about 50 kb. Using a non-UI Display object will increase the volume by more than 20 KB, rather than the display class can be very small.
Ghostcat can be freely applied to commercial and non-commercial applications using the BSD Protocol. If you use ghostcat or even use it in your project, you may want to send feedback via email.
Http://code.google.com/p/ghostcat/http://code.google.com/p/ghostcat/downloads/list
Research on 45-degree angle games-Map
Http://aresleecool.blog.163.com/blog/static/12071579820106393232108/
Http://blog.163.com/matthewschen@126/blog/static/81585140200862994154667/