Course Name |
Mobile Internet development based on Android platform |
Date of experiment |
2015.3.25 |
Name of the experimental project |
Experiment 4 use of color, string resources |
Location of the experiment |
S30010 |
Type of experiment |
-Verification Type √ design type-comprehensive type |
Hours |
2 |
The purpose and requirements of the experiment (the knowledge points which are involved in this experiment and are required to be mastered) |
1. Learn how to use color and string resources in Android. 2, understand how to use the size and layout resources in Android. |
second, the experimental environment (the hardware equipment and related software used in this experiment) |
(1) PC Machine (2) Operating system: Windows XP (3) Software: Eclipse, jdk1.6,android Sdk,adt |
Third, the contents and steps of the experiment |
- Create a project
- modifying string resources
- New Color Resource Color.xml
- Working with resource colors and string resources
- Use of dimensions and layout resources
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Four, the experimental results (the experimental source program list and operating results or experimental conclusions, experimental design drawings) |
Code: String.xml <?xml version= "1.0" encoding= "Utf-8"?> <resources> <string name= "App_name" >shudu</string> <string name= "Action_settings" >Settings</string> <string name= "Hello_world" >hello world!</string> <string name= "Main_title" >android shudu</string> <string name= "Continue_label" >Continue</string> <string name= "New_game_label" >new game</string> <string name= "About_label" >About</string> <string name= "Exit_label" >Exit</string> <string name= "Setting_title" >shudu setting</string> <string name= "Setting_label" >Setting...</string> <string name= "Setting_shorcut" >Shortcut</string> <string name= "Music_title" >Music</string> <string name= "music_summary" >play background music</string> <string name= "Hints_title" >Hints</string> <string name= "hints_summary" >show hints druing play</string> <string name= "New_game_title" >Difficulty</string> <string name= "Easy_label" >Easy</string> <string name= "Medium_label" >Medium</string> <string name= "Hard_label" >Hard</string> <string name= "Game_title" >Game</string> <string name= "No_moves_label" >no moves</string> <string name= "Keypad_title" >Keypad</string> <string name= "About_title" >about Android shudu</string> <string name= "About_text" >\ Shudu is a logic-based number placement puzzle. Starting with a partially completed 9x9 grid, the Objective is to fill the grid so, each row, each column, and each of the 3x3 boxes (also called <i>blocks</i>) contains the digits 1 to 9 exactly once. </string> <string name= "Login" > Login </string> <string name= "Register" > Registration </string> </resources> Color.xml <?xml version= "1.0" encoding= "Utf-8"?> <resources>
<color name= "Background" > #ff2f4f4f </color>
<color name= "Puzzle_background" > #ffe6f0ff </color> <color name= "Puzzle_hilite" > #ffffffff </color> <color name= "Puzzle_light" > #64c6d4ef </color> <color name= "Puzzle_dark" > #6456648f </color> <color name= "Puzzle_foreground" > #ff000000 </color> <color name= "Puzzle_hint_0" > #64ff0000 </color> <color name= "puzzle_hint_1" > #6400ff80 </color> <color name= "Puzzle_hint_2" > #2000ff80 </color> <color name= "puzzle_selected" > #64ff8000 </color>
</resources> Run: |
Five, Experimental summary (analysis of the results of the experiment, experience and improvement of experimental ideas) |
The overall experiment is still very smooth, because can be skilled in the construction of Color.xml documents, but also add a picture, although the effect is general, but still very good. |
Experimental reviews |
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Experimental results |
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Guide Teacher Signature: Date |
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