Reference: http://blog.csdn.net/eagler_hzh/article/details/6550841
In fact, the function to be extracted is the void Xid _cpu_detect (void) in x264 \ common \ CPU. C. The source file
int x264_cpu_cpuid_test( void );void x264_cpu_cpuid( uint32_t op, uint32_t *eax, uint32_t *ebx, uint32_t *ecx, uint32_t *edx );void x264_cpu_xgetbv( uint32_t op, uint32_t *eax, uint32_t *edx );uint32_t x264_cpu_detect( void ){ uint32_t cpu = 0; uint32_t eax, ebx, ecx, edx; uint32_t vendor[4] = {0}; uint32_t max_extended_cap; int cache;#if !ARCH_X86_64 if( !x264_cpu_cpuid_test() ) return 0;#endif x264_cpu_cpuid( 0, &eax, vendor+0, vendor+2, vendor+1 ); if( eax == 0 ) return 0; x264_cpu_cpuid( 1, &eax, &ebx, &ecx, &edx ); if( edx&0x00800000 ) cpu |= X264_CPU_MMX; else return 0; if( edx&0x02000000 ) cpu |= X264_CPU_MMXEXT|X264_CPU_SSE; if( edx&0x04000000 ) cpu |= X264_CPU_SSE2; if( ecx&0x00000001 ) cpu |= X264_CPU_SSE3; if( ecx&0x00000200 ) cpu |= X264_CPU_SSSE3; if( ecx&0x00080000 ) cpu |= X264_CPU_SSE4; if( ecx&0x00100000 ) cpu |= X264_CPU_SSE42; /* Check OXSAVE and AVX bits */ if( (ecx&0x18000000) == 0x18000000 ) { /* Check for OS support */ x264_cpu_xgetbv( 0, &eax, &edx ); if( (eax&0x6) == 0x6 ) cpu |= X264_CPU_AVX; } if( cpu & X264_CPU_SSSE3 ) cpu |= X264_CPU_SSE2_IS_FAST; if( cpu & X264_CPU_SSE4 ) cpu |= X264_CPU_SHUFFLE_IS_FAST; x264_cpu_cpuid( 0x80000000, &eax, &ebx, &ecx, &edx ); max_extended_cap = eax; if( !strcmp((char*)vendor, "AuthenticAMD") && max_extended_cap >= 0x80000001 ) { cpu |= X264_CPU_SLOW_CTZ; x264_cpu_cpuid( 0x80000001, &eax, &ebx, &ecx, &edx ); if( edx&0x00400000 ) cpu |= X264_CPU_MMXEXT; if( cpu & X264_CPU_SSE2 ) { if( ecx&0x00000040 ) /* SSE4a */ { cpu |= X264_CPU_SSE2_IS_FAST; cpu |= X264_CPU_LZCNT; cpu |= X264_CPU_SHUFFLE_IS_FAST; cpu &= ~X264_CPU_SLOW_CTZ; } else cpu |= X264_CPU_SSE2_IS_SLOW; if( ecx&0x00000080 ) /* Misalign SSE */ { cpu |= X264_CPU_SSE_MISALIGN; x264_cpu_mask_misalign_sse(); } } } if( !strcmp((char*)vendor, "GenuineIntel") ) { x264_cpu_cpuid( 1, &eax, &ebx, &ecx, &edx ); int family = ((eax>>8)&0xf) + ((eax>>20)&0xff); int model = ((eax>>4)&0xf) + ((eax>>12)&0xf0); if( family == 6 ) { /* 6/9 (pentium-m "banias"), 6/13 (pentium-m "dothan"), and 6/14 (core1 "yonah") * theoretically support sse2, but it's significantly slower than mmx for * almost all of x264's functions, so let's just pretend they don't. */ if( model == 9 || model == 13 || model == 14 ) { cpu &= ~(X264_CPU_SSE2|X264_CPU_SSE3); assert(!(cpu&(X264_CPU_SSSE3|X264_CPU_SSE4))); } /* Detect Atom CPU */ else if( model == 28 ) { cpu |= X264_CPU_SLOW_ATOM; cpu |= X264_CPU_SLOW_CTZ; } /* Some Penryns and Nehalems are pointlessly crippled (SSE4 disabled), so * detect them here. */ else if( model >= 23 ) cpu |= X264_CPU_SHUFFLE_IS_FAST; } } if( (!strcmp((char*)vendor, "GenuineIntel") || !strcmp((char*)vendor, "CyrixInstead")) && !(cpu&X264_CPU_SSE42)) { /* cacheline size is specified in 3 places, any of which may be missing */ x264_cpu_cpuid( 1, &eax, &ebx, &ecx, &edx ); cache = (ebx&0xff00)>>5; // cflush size if( !cache && max_extended_cap >= 0x80000006 ) { x264_cpu_cpuid( 0x80000006, &eax, &ebx, &ecx, &edx ); cache = ecx&0xff; // cacheline size } if( !cache ) { // Cache and TLB Information static const char cache32_ids[] = { 0x0a, 0x0c, 0x41, 0x42, 0x43, 0x44, 0x45, 0x82, 0x83, 0x84, 0x85, 0 }; static const char cache64_ids[] = { 0x22, 0x23, 0x25, 0x29, 0x2c, 0x46, 0x47, 0x49, 0x60, 0x66, 0x67, 0x68, 0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7c, 0x7f, 0x86, 0x87, 0 }; uint32_t buf[4]; int max, i = 0; do { x264_cpu_cpuid( 2, buf+0, buf+1, buf+2, buf+3 ); max = buf[0]&0xff; buf[0] &= ~0xff; for( int j = 0; j < 4; j++ ) if( !(buf[j]>>31) ) while( buf[j] ) { if( strchr( cache32_ids, buf[j]&0xff ) ) cache = 32; if( strchr( cache64_ids, buf[j]&0xff ) ) cache = 64; buf[j] >>= 8; } } while( ++i < max ); } if( cache == 32 ) cpu |= X264_CPU_CACHELINE_32; else if( cache == 64 ) cpu |= X264_CPU_CACHELINE_64; else x264_log( NULL, X264_LOG_WARNING, "unable to determine cacheline size\n" ); }#if BROKEN_STACK_ALIGNMENT cpu |= X264_CPU_STACK_MOD4;#endif return cpu;}
Int x264_cpu_cpuid_test (void );
Void x264_cpu_cpuid (uint32_t op, uint32_t * eax, uint32_t * EBX, uint32_t * ECx, uint32_t * EDX );
Void x264_cpu_xgetbv (uint32_t op, uint32_t * eax, uint32_t * EDX );
These three functions are implemented in ASM, location x264 \ common \ x86 \ cpu-a.asm
The cpu-a.asm references x264 \ common \ x86 \ x86inc. ASM, directly copy all the content of x86inc. ASM to the cpu-a.asm.
Then add the cpu-a.asm to the VC project, install NASM (http://www.nasm.us/), right-click the cpu-a.asm file in the VC solution file list and choose Properties from the following settings:
I am a VC dialog box project, and C functions are included in x264. Therefore, when using the function, add extern "C ". A function in CPU-A is defined
;-----------------------------------------------------------------------------; void cpu_cpuid( int op, int *eax, int *ebx, int *ecx, int *edx );-----------------------------------------------------------------------------cglobal cpu_cpuid, 5,7 push rbx push r4 push r3 push r2 push r1 mov eax, r0d cpuid pop rsi mov [rsi], eax pop rsi mov [rsi], ebx pop rsi mov [rsi], ecx pop rsi mov [rsi], edx pop rbx RET
However, if you want to use it outside, it is void x264_cpu_cpuid (...), the macro cglobal has changed its name, starting with % define program_name x264. What is its last name, dumpbin/All XXX. OBJ.
Call:
// Check the CPU code extern "C" Void x264_cpu_cpuid (INT op, int * eax, int * EBX, int * ECx, int * EDX); void cdialogdlg: onbnclickedbuttoncpudec () {// todo: add the control notification handler code int CPU = 0; int eax, EBX, ECx, EDX; int vendor [4] = {0}; int max_extended_cap; int cache; x1__cpu_cpuid (0, & eax, vendor + 0, vendor + 2, vendor + 1); If (eax = 0) return; // continue operation}
Or not. Directly in the command line
nasm -f win32 -DPREFIX cpu-a.asm
Come out of the cpu-a.obj, and then use the tool provided by VC
lib cpu-a.obj
I came out of the cpu-a.lib, and then threw lib to the VC Project LINK, In the extern "C" declaration function can also be used.