1. First set up a 800 high 310 file (I do this d, you can also set free). Draw a rectangle of the same size as the file. Properties are: filling (gray) filling Category: (linear gradient). In point effect → miscellaneous points → add miscellaneous points. The property is (number 15) The effect is as shown:
2. Copy (Ctrl + C) Paste (Ctrl + V) just the rectangular selection effect →eye Candy 4000 filter → Shake effect. property is (move type: Browniar action.
Foam Size: 307.69
Number of bends: 334.32. Distortion: 49)
After setting, continue point effect → bevel and emboss → Inner bevel. Property is: (Bevel edge shape: flat. Width: 3. Transparency: 75%. Soften 9. Angle: 142. Button presets: Concave to get effect as shown in figure:
If you are interested in this article, you are welcome to enter the forum for discussion.
3. A good background is that after the interior wall is finished, we start making bricks. It can be said that the whole effect is here.
① First we draw a width 73 high 25 rectangle, the color is (#CE3000) point effect →eye candy 4000→ shaking effect.
property is (move type: Browniar action. Foam Size: 25.24. Number of bends: 4.66. Distortion: 18)
② the outline of such bricks came out ~! we are giving him some texture point effect → miscellaneous points → add miscellaneous points. Properties: (Number of miscellaneous points: 10)
③ then in point effect → bevel and emboss → Inner bevel. Property is: (Bevel edge shape: flat. Width: 2. Transparency: 100%. Soften 3. Angle: 136. Button presets: Raised)
④ to copy this brick, the copied brick properties to change (fill: None. The stroke is a gray (#666666) size of 5. Then get rid of the new miscellaneous points. The shape of this brick effect came out.
⑤ We are optimizing his texture. Continue copying and pasting a brick in addition to shaking the effect of other effects can be removed. Filling for: (#FF6600) point effect →alien skin Splat Le→edqes properties such as Figure 3 so our bricks came out '!
Tip: [Actually you can also give bricks a gradient effect so that the texture will be better. (gradients can be linear but transparent to master well, but it takes time to do a wall ....)
4. Brick production so ~! you can make use of the method just made in the production of several different bricks, shape in the shaking in the properties of the adjustment can be ~! and then keep copying and pasting ~~! hehe ~! finally put all the bricks combination (CTRL+G)
5. After arranging the bricks into the shape of the wall, we are drawing a rectangle with the same size as the wall. With linear gradient filling, the effect is (add Miscellaneous point: Quantity 30) Select the combined brick point modification → mask → combination for the mask. The results obtained are as follows:
6. All right, the whole wall effect is done '! The other is to play their own graffiti ability.
Finally thank you in the Inspiration Forum and the classic Forum and Dream Forum have given advice to the master ~! thank you. I think this is a lot better than the 2 that I started doing. If there is no understanding or there is a need for improvement, please leave a message. After the final graffiti effect as shown:
Effect PNG source diagram:
Bricks PNG Original file: