Fireworks Tutorial: Drawing sexy CG Beauty Tutorial II

Source: Internet
Author: User

Fifth step: Draw Dragon Point "eye".

Play began, this is the hardest part, if the glasses are not handled well, then the whole work will be affected, the characters will be "live" not up.
First draw the eyes and pupil lines, and then start to deal with the internal details. The pupil portion is flattened and then applied. Draw a circle, using the "Zoom" tool to tilt it to the appropriate angle, flatten, apply to irregular effects. This circle is the high light part.
Feather The eye shadow part, become soft and natural, then do a linear gradient, lower depth, set the light part of the transparency of 90%. Flatten the eye shadow, and then apply the lashes below. The upper lashes are drawn with the pen tool and then flattened and smeared.

Sixth step: Nose and facial stereo modification.

The nose does not need to be specially portrayed, and the nose is revealed when the face is processed in three dimensions.
Use the "pen" tool to roughly draw a large area of the shadow (nose, cheeks, backlight), then the whole face of the three-dimensional sense will be much more obvious. This step uses the feather effect more and creates a linear gradient to avoid making the shadow part appear blunt. Then use the "pen" tool to draw the highlights, that is, the cheeks of the prominent part of the method and the shadow part of the same, no longer repeat.
What needs to be explained is the nostril part, first draws two oval, uses "the Daub" the tool to connect them, will outline the alar part.

Seventh Step: Facial Detail description.

Next, we're going to portray the whole facial details.
Here need to grasp the light dark side of the grasp and handle. The techniques used in the previous steps have all been introduced, the use of feather and linear gradient is the key. Using FW to draw CG is more complicated than other software, and it needs a lot of patience to keep creating new paths. So far, the whole face has been designed.
Tips: When painting CG will build a lot of paths, if you find in the process of other paths need to change, you will find the path you want is a very troublesome thing. It is recommended to build a few more layers (example: background layer, facial layer, line layer, etc.), which will save a lot of time when modifying the path.

Eighth step: Countless hair (i)

The treatment of hair is definitely a big project. The number of hair is always countless, which requires patience.
To create a new layer to edit your hair, first we need to sketch out the outline of the hair in a "pen" tool. Now start to portray each hair, on the basis of hair contour, start a root painting. You also need to use linear gradients and feathering, and when you do linear gradients you need to modify the highlights so that the hair becomes shiny.
Tip: When your hair passes through your face, it leaves a shadow. Copy the hair, modify the color of the original hair path, make shadows, and remember to modify the path size of the shadow appropriately.

Nineth Step: Countless hair (ii)

After a layer of characterization, the left part of the hair has been drawn to finish.
In some places the hair doesn't need a root to blow, we can sketch the dark part of the hair to highlight the hair. It is important to point out that the intersection of the left and right hairs, the root of the hair, requires a "smudge" tool to highlight the effect.
At this point, the entire head of the drawing has been completed, at this time can see the initial results of CG. Now you can stop to rest and see if there are any changes to the detail section.

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