First-time Results demo

Source: Internet
Author: User

Glacier Glide Project Introduction

I. Background of the project

(1) Pokemon Ice Course Pavilion

(2) Other puzzle-solving games

(3) Maze

Second, technical framework--glacier glide structure demand

(1 ) Data Section

Language: C + +

Executive Person: Zhao

Goal: Create levels with different levels of difficulty

Acceptance criteria: not yet established

(2 ) Intermediate Storage

Language: JS

Executive Person: Zhao

Objective: To describe the generated level with a JS array to ensure that each part of the level description is consistent

Acceptance criteria:

    • Three parts of the level of the description of the same
    • Dump file is a JS array
    • Each dimension component of an array is of the same size

(3 ) User Interface

Language: Html5+js

Executive Person: Cao Hongru

Goal: Visualize levels and provide convenient user interaction

Acceptance criteria:

    • Users can achieve the following goals from the beginning of the interface by no more than three steps.
      • Continue the game
      • Change game settings
    • Users can navigate to any level within five steps starting from the Welcome screen
    • Each level can move a character according to the rules without the rule not allowed to happen
    • Reliable virtual keys for moving people

(4 ) UI Design

Tool: Ps/ai

Execution: Undecided

Goal: Design UI elements that match the "Glacier Glide" theme

Acceptance criteria:

    • A set of button styles
    • People mapping for all possible terrains and different orientations in the card, which may require a motion state
    • Background images or background animations for different interfaces

(5 ) Music and sound design

Acceptance Content: Audio file

Execution: Undecided

Requirements: Music and sound effects in line with "Glacier Glide"

Acceptance criteria:

    • Background music needs 90% people to listen for 5 minutes without feeling unwell, and is expected to look for 10 more tests.
    • Includes main interface background music, level background music Some, sound effect several

Third, post-mission planning

(1) Set up a reasonable level standard

(2) Create a set of plots to add new elements

(3) Consider porting to a mobile platform

Iv. Progress Report

(1) Demo

(2) Simple level generation algorithm

First-time Results demo

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