Flash Creative Design Tutorial: Probation-Copy painting Technology

Source: Internet
Author: User
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2.2 Copy Painting

Flash animation is mainly composed of two parts, one for painting, the other for the film and other sister art performance methods. Beginner friends in the creation of Flash animation process, often can not be accurate and vivid in their mind the idea of the role of the image in the computer display. How to improve the artist's art skills is a matter of great concern to our friends. We also often meet friends in the forum to ask the question "has not studied art, can produce excellent flash animation?" The answer is very clear "no". Because the Flash animation itself is based on art painting, which is the most fundamental difference between him and the film. However, we can improve our artistic performance through some simple exercises to open the door to success. Generally there are two ways to achieve this goal, one is to participate in art skills training courses, a solid master of art from the basic knowledge of painting, and constantly on the paper to practice, with a certain basis, through the Flash graphics tools or other graphic software (such as AI, etc.) to the role of the image displayed. The second is to practice directly on the computer. By copying and other methods quickly familiar with the painting method. But this method is only expedient, determined to promote the development of China's Flash animation friends should adopt the first approach, starting from the foundation, improve their knowledge, skills level. But because the method of copying can quickly create a complete work, so much attention to friends, the following we have a second approach to the friends of the specific introduction. For amateur flash animation enthusiasts, this is the best shortcut.

2.2.1 Imitation painting

Imitation refers to the drawing of lines and colors in accordance with existing graphics. In Flash, there are two main methods of painting, one way is to use the "drawing paper appearance" function for the painting, the other way is to use the layering of layers for the painting. Both of these methods are very convenient.

1. Buddha Head

One of the frames is shown in Figure 2.2.1 (see the "\ Second part \ Second chapter \ Big Buddha. swf" in the CD) for the full effect.

Figure 2.2.1

Effect explanation

This is an ancient Chinese Buddhist sculpture in the Buddha head. In The imitation of the performance of the use of block-surface cutting method to complete. That is to say, use large color blocks to show the light and dark relationship of objects.

Production process

(1) Run Flash MX 2004, new document, properties default.

(2) Select "File" | " Import "|" Import to Stage command to import the prepared Buddha-head picture into the flash stage. As shown in Figure 2.2.2.

Figure 2.2.2

(3) Because this exercise is only for painting, you can hide the actions panel, the Help panel, and the Properties panel so that you have more room for the overall view of the picture.

(4) First of all to analyze the picture, rather than rush to trace. Because the Buddha has undergone thousands of years of wind and frost baptism, so the surface is not very smooth. The hair and the Buddha's crown were carved so finely that the light shone from the top left. These factors have to be considered well, or the picture after the completion of the painting may not be consistent with your style of work.

(5) After careful observation, we come to the conclusion. We do not need to draw the details, such as the roughness of the face, the fineness of the hair and so on, we are in the painting, we can sum up. After all, vector maps and bitmaps are fundamentally different.

(6) Select the Line tool in the toolbar, open the "Properties" Panel of the line tool, set the stroke color to #00ff00 (green), and select "Very fine" for the stroke style. As shown in Figure 2.2.3.

Figure 2.2.3

(7) After you hide the properties panel, click Frame 2nd of the layer, insert a blank keyframe, and select the Drawing Paper Appearance tool command below the timeline to open the "Onion skin tool" that your friends usually call. This allows you to see a translucent bitmap on the stage in frame 2nd. As shown in Figure 2.2.4.

Figure 2.2.4

(8) The following can be plotted in frame 2nd. Sketch the general structure of the head with a straight line. As shown in Figure 2.2.5.

Figure 2.2.5

(9) On the basis of the line structure, use the "selection" tool in the toolbar to adjust the line to a smooth curve. Curves are more accurate in expressing the structural relationships of objects. As shown in Figure 2.2.6.

Figure 2.2.6

(10) To ensure that the line is closed after the painting, you can fill the color. If the graphic is to be used in the work, it should first consider whether the color used is consistent with the overall color of the work. Temporarily unable to grasp the color of the friend, you can use the color in the bitmap picture.

(11) Select the "Paint bucket" tool in the toolbar and change the fill color to a bitmap color in the options. As shown in Figure 2.2.7.

Figure 2.2.7

(12) Use the bitmap color sample to fill out the light part of the graph. As shown in Figure 2.2.8.

Figure 2.2.8

(13) in the "Color mixer" panel to find its similar color, the use of different shades of color to shape the volume of the object. As shown in Figure 2.2.9.

Figure 2.2.9

(14) Finally, use the same method to fill the dark part of the object with a darker color. As shown in Figure 2.2.10.

Figure 2.2.10

(15) Select the Eraser tool in the toolbar and select the Erase Line command in the option. As shown in Figure 2.2.11.

Figure 2.2.11

(16) Erase all the lines on the stage and finish the painting. As shown in Figure 2.2.12.

Figure 2.2.12

(17) bitmap and the picture after the vector map control effect. As shown in Figure 2.2.13.

Attention:

Some friends after reading this section of the content, there will be some doubt, "according to the picture, what else to say?" We all will. Fact The first thing we need to make clear is what we're going to do with the method of painting. Is it simply to get a vector picture? No, we are going to improve our painting level in Flash by imitating the steps. This is why we should follow the 8th step to draw, through this step we can be familiar with the structure of the face of the characters, in the future of the creation process will be confident. Secondly, in the above example, the method of block surface cutting is used to shape the body. Through the line to the object of the light and dark relations, and then through the color of different brightness changes to shape the stereo image. This method of shaping the body is a number of flash-like methods of expression, friends can also according to their own interests, the choice of practice.



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