Flash CS3 simulation Art design 5.13: Character Walking animation production skills

Source: Internet
Author: User

5.13 Walking

Let's face it, as an animator, we have to face something to make people or things walk. In any case, it's very difficult for a new animator to make a walk. Why, then? I do not want to deceive you, they are indeed like this. In a correct anatomical structure, they are very challenging. As an animator, you may find it almost impossible to avoid walking. Therefore, you'd better face it head-on now. It may not always be that difficult to learn to walk and finish it. There are several ways to make a walk, which is difficult and relatively easy. Let's try the easy way.

The best way to create a walk in Flash is to have the character move in one place, just like a conveyor belt. The main meaning is to drag a looping animation onto the stage, and then use a motion tween to get the character through the scene. To solve the actual walk after the production will get more things.

1. Design the three-fourths view of the role. In this angle, it is easier to animate, especially when he is walking. The entire role and parts are then converted to graphic symbols. You will be working entirely in components to create a walking role.

2. Now let's focus on one leg. Close all the other layers so that you have only one leg visible. The legs are made up of three different components, one thigh, one calf and one sneaker. This is a simple step that provides enough flexibility for a walk.

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