Traditional digital animation
The combination of traditional and digital animations is called our traditional digital animation ("Tradigital"). I don't know who invented it, but the effect I first saw on Fernandez (www.2dcgi.com). A famous talented animator gave me a few years ago A simple example of this technique. Until now this is still in my profession, I have been using flash4 years, I think I know everything, it clearly tells me, I still need more study. Traditional digital animation is the traditional animation components by our digital tools to transform, the end result may seem traditional, but the process is completely different and more time-saving. When a client deadline approaches, the traditional animation disappears in the window. A common argument is that tweens are too easy to use, are often dependent on all sides, which may make your animations look very mechanical and prim. Where do you draw a line? motion tween? Shape tween?
Answer: None of the above can limit your ability to use only one technique unless you have to do that. You can combine two or more skills in order to move. Draw the picture "a" and the picture "B" with the line (or pencil). Then let each segment be on its own layer, using from "A" to "B" Shape tween. Merges all the layers, clears the lines, and adds some padding and shadows. Oh, one of your traditional digital animations has been made.
1. To succeed in this technique, you need to draw two different roles or objects. Object Drawing mode separates each line, but they are still editable. This is the key, because in the back you will spread them to each layer.
2. Insert a blank keyframe (F7) after a few frames (preferably 30 frames), then draw a new angle for the role or object. Note that you should use the same number of lines as the previous drawing you can insert KeyFrames (F6) and edit the same lines to a new angle.