Flash CS3 simulation Art design 5.8: hinge-connected body part

Source: Internet
Author: User

5.8 Hinge-connected body part

Surprisingly, Flash lacks the pan most animation thought "essential" the animation effect: the reverse movement. IK is an effect that is generally built on 3D and part of the 2D animation program. This feature allows the parent-child to relate to each other and the joint occlusion between the objects. So how does the Imitation IK movement in flash? Once again use the Freeform tool to solve-but remember, this is not really an IK solution. Using the Freeform tool, you can edit the center point of the symbol instance so that the point is rotated or "connected" by the component. Any imitation of IK is the same.

There's something wrong with the joints and there's no trimming here because the next section is devoted to this problem.

Production steps:

1. Select the Free Transform tool (Q) and click on the component on the stage. The center point on the component is depicted as a solid white circle. Click and drag the circle to a new location. In my case, I move this round to the shoulder (approx.).

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