flashdevelop-Configuration Tutorial---Turn (more detailed, provincial to write again, direct forwarding, ~. ~)
Speaking of the third party as editor FlashDevelop in the Actionscript 3.0 Basics tutorial, it's free lightweight software. The big rule is that the code associated with the specific clip element is written in the frame code, and generic code unrelated to the specific clip symbol should be written in the binding class as much as possible. So that you can really do code development and Flash art design out of the way.
Introduce the following related software that must be installed in FlashDevelop platform configuration:
1, flashdevelop 3.1.0 download Address
2. NET Framework 2.0 download Address
3. Java SDK 1.6 Download address
4, Flash SDK 4.0 download address
The following starts to build the FlashDevelop configuration:
1. Install the. NET Framework 2.0, Java SDK 1.6 and FlashDevelop 3.1.0, and extract the Flash SDK 4.0 to the path you want, such as the D:/flash SDK 4.0 (FlashDevelop to invoke Flash Player debugging is to show trace. )
2, open the FD program interface, see Tools-> programe Settings As3context under the Flex SDK address for you to store the Flash SDK 4.0 path.
3, set the Flash Viewer external player Path for the D:/flash SDK 4.0/runtimes/player/10/win/flashplayer.exe (Flash SDK 4.0 with Flash P Layer Debug, set its path to debug the movie. )
The final step test flashdevelop build configuration, to see if the output has been successful. New AS3 project and click OK to create a set of projects.
Click Main.as, enter trace (' Hello,world ') below the//entry point in the code.
Then press CTRL + ENTER to test the movie.
FlashDevelop platform is completed, you can write projects ...
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