Graphics
internal copy and paste
The code is as follows:
Import Flash.display.BitmapData;
var _bmp:bitmapdata = new BitmapData (_mc._width, _mc._height);
var paste_mc:movieclip = This.createemptymovieclip ("PASTE_MC", 2);
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var _menu = new ContextMenu ();
function Copy_func () {
_bmp.draw (_MC);
Paste_menu.enabled = true;
}
function Paste_func () {
Paste_mc.attachbitmap (_bmp, 0, "always", true);
paste_mc._x = _xmouse;
paste_mc._y = _ymouse;
}
_menu.hidebuiltinitems ();
var copy_menu:contextmenuitem = new Contextmenuitem ("copy", Copy_func);
var paste_menu:contextmenuitem = new Contextmenuitem ("Paste", paste_func);
paste_menu.enabled = false;
_menu.customitems.push (Copy_menu, Paste_menu);
This.menu = _menu;
Source file Download: Click here to download source files
Copy of Camera screen
Code:
Introduction of Bitmap Class
Import Flash.display.BitmapData;
var _bmp:bitmapdata;
Turn on the camera and copy the image for the following recognition, so the video is loaded into the MC
var _cam:camera = Camera.get ();
_cam.setmode (+ +, +, true);
_mc3._video.attachvideo (_cam);
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New Right Button menu
var _menu = new ContextMenu ();
Set a variable to record the depth of the duplicated MC, let it accumulator, don't let the MC repeat
var depth:number = 1;
copy function
function Copy_func () {
With a for loop to try, the mouse is currently located on which MC, the BMP class to draw which is like
for (var d:number = 3; d>=0; d--) {
if (_root["_MC" +d].hittest (_xmouse, _ymouse)) {
Draw the graphics of the MC that the mouse touches, and record it in the _bmp instance
_bmp = new BitmapData (_root["_MC" +d]._width, _root["_MC" +d]._height);
_bmp.draw (_root["_MC" +d));
Let the paste this right key menu take effect, it is grayed out when it is turned on
Paste_menu.enabled = true;
The mouse can not contact two MC at the same time, so once the contact is detected, it jumps out of circulation.
Break
}
}
}
Paste function
function Paste_func () {
Just paste it once, just create a new MC in the current mouse position, and then attchbitmap the new MC to create an image
_root.createemptymovieclip ("PASTE_MC" +depth, depth+100);
_root["PASTE_MC" +depth].attachbitmap (_bmp, 1, "always", true);
_root["PASTE_MC" +depth]._x = _xmouse;
_root["PASTE_MC" +depth]._y = _ymouse;
depth++;
}
This is the settings for the right key menu
_menu.hidebuiltinitems ();
var copy_menu:contextmenuitem = new Contextmenuitem ("copy", Copy_func);
var paste_menu:contextmenuitem = new Contextmenuitem ("Paste", paste_func);
paste_menu.enabled = false;
_menu.customitems.push (Copy_menu, Paste_menu);
This.menu = _menu;
Source file Download: Click here to download source files