Recently found some friends asked indoor space How to cloth light, I deliberately did this tutorial, I hope to help.
Let's see the effect first:
Because this tutorial mainly explains the cloth light, in the material aspect steals is lazy, hoped everybody does not mind.
OK, before drawing, let's analyze the scene first. We all know that. A space, the light and shade must be clear. It's like drawing a sphere with a high light, a middle tone, and a dark part to look good. If the whole sphere is a tune, it feels very flat and does not stand up. Indoor space is the same, many friends of the drawing out of the picture is very flat because there is no attention to light and shade. The other is about the tone, in general, a color light set objects, the dark part always tends to this shade of complementary color, the common complementary color is red-green, orange blue, purple. In this scene, I will illuminate the lamp light as a bright spot. Because it is night, the whole will be mainly orange-colored tones.
Every time before the light I will occupy a large area of the object paste good material, because the material will bounce light, and bounce light color is based on the color of the material changed. Note that only the paste material, other parameters are not adjusted, the impact of speed adjustment.
First tune the test-level render parameters
Using VR rendering
Turn off the default lighting, do not render the blur effect, the VR blur is very affecting the speed of