Ai-steering programming: Sequence

Source: Internet
Author: User

At last, the steervehicle notes have been written for about half a month. Here is a brief summary for you to check it out !! The opening remarks in chapter I will be referenced below !!

I finally pulled the network cable at home. I haven't visited the forum for a long time. I 've been learning
<Advanced ActionScript animation>
Steeringvehicle programming in. I wrote some notes and shared them with you.
/*----------------------------
Original article. For reprinted documents, please indicate the source:
My blog: http://blog.sina.com.cn/ladeng6666


------------------------------*/
The term steer is interpreted as "driving and steering" in English. As literally translated, the main content I learned this time is the programming of the steering locomotive, steering programming is mainly to imitate the steering and driving movements of cars in reality. The implementation of this type of programming can be found in canyondefence of miniclip.

Games
To be perfectly reflected.

Download

(150.11 KB)


You must be very excited to watch this game and finally find the tutorial for this game.
Now,
Don't be so happy too early. I'm not so good. I have read it. <advanced
After actionscript3>, I still cannot make this game, and the knowledge in the book is limited. To do this game well, I still need to learn a lot of AI, so I still need to step by step.
Of course, my study notes are just getting started with the game ai. Okay, let's talk less and start reading !!

The following is a list of articles:

  • Create a locomotive

  • Searching behavior

  • Avoid locomotive

  • Arrival Behavior

  • Tracking

  • Behavior Evasion

  • Roaming Behavior

  • Avoidance Behavior

  • Path follow

  • Community Behavior



Then I will reference the end of chapter 10 to make a summary. Hey, I am always lazy !!
Okay, it's the end,
I am exhausted, but I still get a lot of results. Here I am just a beginner about AI in the game, and there is a lot of information to learn on the Internet, here we recommend a book <artificial intelligence for games> By Elsevier, the code in the book
C ++ is used for writing, but the article is very detailed and easy to understand. If you are interested, you can learn about it. The download link of the book is as follows:
Http://www.brsbox.com/filebox/down/fc/1ad7dc9f53f48c883156af245e18df5f

Now, I am bin Laden, English name ladeng6666, focusing on as3 games and visual editing. You are welcome to come to my blog for watering and join our group for communication! It's an advertisement.
Hey, hey!

Blog
:
Http://blog.sina.com.cn/ladeng6666


Q group: 43806024

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