Android game source code collection (mainly for Android engine and libgdx)

Source: Internet
Author: User
Tags libgdx

Recently, some netizens complained that the android game source code could not be found on the Internet, so the younger brother collected some game source codes of andengine and libgdx, configured the environment in the form of Eclipse project, and then sent out (An engine is not included in this column.).

Although these games are mainly composed of libgdx and andengine source code. But in fact, the younger brother will collect the game source code that can be regarded as a game and is open-source. (For example, replicaisland does not use any engine and the code is valuable, so this time I put it in), and I will give it one by one in my blog.

However, there are two types of games not listed here. First, although the game source code is complex at first glance, the actual content is few, which is basically an empty shell. For example, http://code.google.com/p/andors-trail/this is an open source game project (RPG) with many images and many configuration files. However, the valuable game code is basically zero (it is not just spelled out by the android component, the running effect is so strange ......), It is not put in this. Second, the game works well, but a large number of unique Android APIs are used, resulting in no reference value for the source code (or, such games are completely based on Android APIs and do not reflect any algorithms. Call android
API, you might as well look at the android API example ......), This column is not included.

1 (Microsoft space download): https://skydrive.live.com/redir.aspx? Cid = d65865a009d422e9 & resid = d65865a009d422e9! 105 & parid = d65865a009d422e9! 103

2 (csdn download): http://download.csdn.net/detail/cping1982/4225620

Below are some of the game project runtime:

I can't finish sending them all at once. This time, I will try again later.

PS:

Because Android is a version emperor, when using a project, you must also pay attention to whether you have downloaded the Android version used by a specific project. For example, if you only installed Android 4.0, but the game source code is set to 2.2, the project will never run until you reset the project to use android4.0 or download 2.2, whether or not the source code can be compatible with 4.0 (the key factor is that the Eclipse plug-in can only find the corresponding version set by the project and will not be automatically backward compatible ).

This is also one of the main reasons why a large number of Android source codes have been downloaded from the Internet, which is commonly known as being unusable.

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