Http://www.geforce.com/hardware/technology/txaa
And some information about CGDC15.
TXAA is Nvidia's exclusive AA technology that requires hardware support from Kepler and above (600 series above) – only enabled on the NV high-end card, which is a disadvantage, and now many games specialize in offering options.
It has two major advantages:
- Can better deal with temporal aliasing, the general AA is the processing of static images, temporal aliasing refers to the situation of the dynamic situation of the sawtooth
- With the same level MSAA efficiency consumption, achieves the good multi-effect
Technical Aspects
TXAA is a combination of msaa,temporal filter and some resolve filter for CG.
In the latest implementation, that is TXAA3.0, added more programs can control the filter, according to their own situation to achieve better results.
And Maxwell Architecture, programmable sample location, this technology allows resolve, the location of the sample can be controlled, so in the resolve time, you can take more random, the results smoother.
performance and real-world gaming applications
Http://www.tweakguides.com/Crysis3_6.html
http://www.geforce.com/whats-new/guides/far-cry-4-graphics-performance-and-tweaking-guide# Far-cry-4-nvidia-txaa-anti-aliasing
Can see the effect and efficiency, in short, it's a good choice to use in Nvidia's newer architecture
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Anti-aliasing rendering--txaa