Arpg engine (pass jumping)

Source: Internet
Author: User
Arpg engine (pass jumping)

 

I recently wrote a scene editor when I was idle, because the map editor and the animation editor have a lot of online content. We will not recreate the wheel. I have introduced this in my previous blog posts.

 

If all functions are implemented, engine support is required. Therefore, we have implemented the corresponding engine.

Sample structure of the Scenario Editor:


Structure in map:


(Note)qq.png for the ground surface image 2.png for the building layer image 3.png for the physical layer image map_0.wu for mapwin export text files, I wrote a small tool to convert binary files

Structure in spritex:


Resources required in the program:


(Note) scene. Wu and script. Wu are the scenario and script resources exported by the scenario editor.

 

Code structure:

 

 

Debug mode:


The actual running effect is as follows:

 


 

 

Due to limited time, I cannot help myself. Only put. If you are interested, you can take over it if you have time. Haha.

 

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