Arpg engine (pass jumping)
I recently wrote a scene editor when I was idle, because the map editor and the animation editor have a lot of online content. We will not recreate the wheel. I have introduced this in my previous blog posts.
If all functions are implemented, engine support is required. Therefore, we have implemented the corresponding engine.
Sample structure of the Scenario Editor:
Structure in map:
(Note)qq.png for the ground surface image 2.png for the building layer image 3.png for the physical layer image map_0.wu for mapwin export text files, I wrote a small tool to convert binary files
Structure in spritex:
Resources required in the program:
(Note) scene. Wu and script. Wu are the scenario and script resources exported by the scenario editor.
Code structure:
Debug mode:
The actual running effect is as follows:
Due to limited time, I cannot help myself. Only put. If you are interested, you can take over it if you have time. Haha.