Plug-in development for a long time, intermittent for several months, the current integration of a bit, open source form released.
Unity has early support for. c4d files, but scaling issues, not supporting vertex colors, and target machines must be installed C4D and so on are extremely painful, which is one of the tools developed by the original intention. The C2u tool is ideal for individuals as well as small standalone game teams, addressing many of the issues of traditional FBX export, as well as scripting links, shader links, lightweight vertex animations, and more.
Item placed at Oscchina, address:
Http://git.oschina.net/Hont/C2UTool
Feature Preview Video:
Http://v.youku.com/v_show/id_XMTU0MzAwMzcyNA==.html
The current support features are as follows:
1. Support Unity side FBX configuration, can be directly in the C4D file configuration of compression, curves, animation events, whether loop and so on.
2. Support default shader substitution, shader parameter link
3. Script parameter link, script parameter animation
4.gameobject.active Animation
5. Support Unity backlinks to open C4D source files directly in unity (requires a consistent root folder)
6. Support light-weight vertex animation, keep within 1000 vertices, can do some 3D text vertex animation effect
7. Address the "Different path file name duplicate" issue with FBX
C4d to Unity3d (c2utool) plugin open source release! Streamline your workflow