Believe that every game player has been the experience of the game card, such as the author play Immortal Way, in playing the world boss, was stuck countless times: the World boss General 5 minutes, but sometimes loaded into the world boss scene incredibly to more than 10 minutes. Wait in, the other players have been playing boss away, watching the loading progress bar motionless, how anxious the mood.
Candy Game browser's cloud acceleration function, is used to solve the problem of Web Game card: Start Candy cloud acceleration function, the game load progress bar more smoothly.
The cloud acceleration of the candy game browser has two acceleration capabilities:
First, the whole network accelerated, as we all know, China's Internet operators "South Telecom, North Netcom," the exchange of visits between different networks greatly discounted, or even slow as a snail. Although most game developers use CDN Technology, but in the peak period or a network segment will have bottlenecks, which led to the use of the network segment of the player is card, candy game browser through the speed measurement function, for the user intelligent choice of the best network line:
The Candy game browser's speed-measuring function is very fast, the normal situation dozens of milliseconds candy's acceleration server can respond
The second is cache acceleration, in the rush hour, the game developer's server will respond, and at this time the player needs to download the corresponding game resources game to go down, at this time Candy game browser will be from the candy Relay server to get the game cache, reduce the burden of the game server.
and Sogou browser Concept cloud acceleration is different, Candy game browser cloud acceleration is user-controllable, traffic can be measured, users can see how much network traffic from the Candy cloud acceleration:
Candy Game Browser Real cloud acceleration system, can be statistical acceleration flow
The current Candy game browser's cloud acceleration service is free, but there are restrictions on the use of each game each week free of charge to use 100M of accelerated traffic, this traffic used to solve the game temporarily stuck should be enough.