When loading a menu in the dialog box, check on the menu cannot be implemented. This is caused by the failure to update the UI.
Therefore, you must manually add the following code:
Void cvrminedlg: oninitmenupopup (cmenu * ppopupmenu, uint nindex, bool bsysmenu)
{
// Add this message ing so that the dialog box-based menu can be updated using on_update_command_ui
Assert (ppopupmenu! = NULL );
// Check the Enabled state of various menu items.
Ccmdui state;
State. m_pmenu = ppopupmenu;
Assert (State. m_pother = NULL );
Assert (State. m_pparentmenu = NULL );
// Determine If menu is popup in top-level menu and set m_pother
// It If so (m_pparentmenu = NULL indicates that it is secondary popup ).
Hmenu hparentmenu;
If (afxgetthreadstate ()-> m_htrackingmenu = ppopupmenu-> m_hmenu)
State. m_pparentmenu = ppopupmenu; // parent = Child for tracking Popup.
Else if (hparentmenu =: getmenu (m_hwnd ))! = NULL)
{
Cwnd * pparent = this;
// Child windows don't have menus -- need to go to the top!
If (pparent! = NULL &&
(Hparentmenu =: getmenu (pparent-> m_hwnd ))! = NULL)
{
Int nindexmax =: getmenuitemcount (hparentmenu );
For (INT nindex = 0; nindex <nindexmax; nindex ++)
{
If (: getsubmenu (hparentmenu, nindex) = ppopupmenu-> m_hmenu)
{
// When popup is found, m_pparentmenu is containing menu.
State. m_pparentmenu = cmenu: fromhandle (hparentmenu );
Break;
}
}
}
}
State. m_nindexmax = ppopupmenu-> getmenuitemcount ();
For (State. m_nindex = 0; State. m_nindex <state. m_nindexmax;
State. m_nindex ++)
{
State. m_nid = ppopupmenu-> getmenuitemid (State. m_nindex );
If (State. m_nid = 0)
Continue; // menu separator or invalid cmd-Ignore it.
Assert (State. m_pother = NULL );
Assert (State. m_pmenu! = NULL );
If (State. m_nid = (uint)-1)
{
// Possibly a popup menu, route to first item of that Popup.
State. m_psubmenu = ppopupmenu-> getsubmenu (State. m_nindex );
If (State. m_psubmenu = NULL |
(State. m_nid = state. m_psubmenu-> getmenuitemid (0) = 0 |
State. m_nid = (uint)-1)
{
Continue; // first item of popup can't be routed.
}
State. doupdate (this, true); // popups are never auto disabled.
}
Else
{
// Normal menu item.
// Auto enable/disable if frame window has m_bautomenuenable
// Set and command is _ not _ A system command.
State. m_psubmenu = NULL;
State. doupdate (this, false );
}
// Adjust for menu deletions and additions.
Uint ncount = ppopupmenu-> getmenuitemcount ();
If (ncount <state. m_nindexmax)
{
State. m_nindex-= (State. m_nindexmax-ncount );
While (State. m_nindex <ncount &&
Ppopupmenu-> getmenuitemid (State. m_nindex) = state. m_nid)
{
State. m_nindex ++;
}
}
State. m_nindexmax = ncount;
}
}
It is a little troublesome to add a toolbar in the dialog box,
A toolbar cannot floating or docking, or be automatically placed together with two toolbars.
Unless you change the code.
I have not found a good solution for the moment.
M_wndtoolbar.create (this); values (idr_toolbar1); values (sw_show); values (cbrs_align_top | cbrs_tooltips | cbrs_flyby | values); repositionbars (values, values, 0 );