Falling behind. After a few days, we found that cocostudio released the new version 1.5. There are three highlights in the Forum:
UI, animation, and Scenario Editor support exporting as binary files
Added the ability to select a cocos2d-x directory to create cocos2d-x Projects
Added the cocochina registration function.
Obviously, the first one is the most important. Previously, many people, including me, were concerned about the compression and encryption of JSON files produced by cocostudio. With the newly added function, the data loading speed will be significantly faster after being converted to binary. This is the "first speed" (the memory is also very important !) Mobile games are very important.
The Mac version appeared again. Although it was only alpha during the test, congratulations. It seems that cocos2d's original Mac UI editor is facing a serious impact!
However, based on my personal experience, I do not recommend that you switch to version 1.5 immediately (I am using 1.4.1 very stable). From the Forum, there are many bugs! However, if you are a newbie, just learning (rather than developing first in time), it is worthwhile to use such a version as early as possible.
This article from the "Qingfeng" blog, please be sure to keep this source http://zhuxianzhong.blog.51cto.com/157061/1432925