Making money today is a coincidence, at the same time in two Qzone saw the content of the dance troupe, the first is crazy batch of dance troupe. The other is the video made by the players in the dance troupe.
The views of these two elements should be strongly antagonistic, because one is against. One is support. But whatever it is, it's their business. One of the characters seems to have been overlooked. Long Travel Network---officially they developed the game, and the successful operation to the present.
Why did they say they were successful? The reason is simple, but it is divided into two aspects: a natural operation, they have made money, seems to have a lot. They also have a large number of online users, as seen from the criticism of their articles. The dance troupe is often maintained, indeed because of the excessive number of people caused!
What about the other side. Nature is the user experience, the user's support, the user's input. This is very important, with this premise, even if the game has not made money, then his future potential is huge!
Long tour can use a game to create such a popular virtual world, the strength invincible. Since it is a popular virtual world. That will naturally have a one-night stand, it is not the fault of the game itself, precisely the response is the success of the game---and is not a casual game, can have such "value-added services."
I was a long time ago played this game, only remember to play when only four fingers non-stop activities can, as the above gorgeous beautiful dance. I do not have time to see, cheap all by bystanders accounted for, but also because it is a bystander to see, if you jump good, naturally will attract bursts of praise---meet the psychological needs of people! (This success, do not know is a long tour of the intentional planning, or fluke)
Remember that there is a classmate around, it is said to spend hundreds of yuan to buy dance group clothes, regardless of family scold. Start to feel strange, but really saw which players of the dance clips, even himself can not help but be deeply attracted (since the dance, the nakedness of the lower body is also normal.) Roar), indeed, this is a long tour of another success---choose the right direction! Because these dances are ordinary people will never try to, but in the game can, and, can be so easy to obtain satisfaction.
In addition to dancing, the lure of these minors and adults is to spend more than the inside of the dance clothes. This recruit has not been fresh, as far as I know, is the first to see Tencent do so (the great satisfaction of some of the psychological needs of the clothes mm, and do not spend too much of the RMB), after the Hao side, long tour, and other games should also have. But some people do not succeed, why? In fact, the above is already mentioned, think about it:
According to the general routines, the article said this should be the end, the author finished an example of the success of the collection of pens. But I do not, change the batch or grant. I certainly do not want to say, long tour of the server has many cards, but long swim for a large user of the company, and did not fulfill the social responsibility. In fact, more than a long tour, other games, even including Tencent, in some ways is still inadequate.
I just want to repeat what other people say: a company, or a business, it should have a certain sense of social responsibility! In other words, in addition to their own profit, but also to consider, this company or enterprise, can bring what to society!
Attached here is the "family propaganda video" of the player of the Jin-dance troupe and the article of the Critical dance troupe:
Http://video2.9you.com/au/060612/66.wmv