Game Novice Guide Design (ON)

Source: Internet
Author: User

In the game market, a variety of game products, features play a variety of, but the Novice guide is stereotyped. Boring guidance significantly reduces the user experience, resulting in a decline in user retention, so how to make the cramming of the teaching of new and interesting, how to make the lengthy lead time is short and exquisite, but also the game interaction design exploration direction. Through the experience of some of the existing games, I summed up a little design novice guide The idea, I hope to help.

How to improve the boot efficiency of novice Guide, it is necessary to start with the content, because we can optimize the content to improve the guide efficiency.

First, from the Product function angle Analysis Guide content

Content that needs to be guided can be divided into two broad categories: the basic skills that a player must master and the highlights that attract the player. Take a RPG game for example, we have summed up the content of the product:

Note: All diagram representation Examples in this article are schematic, not real content.

As you can see from the list, basic operations, tasks, and NPC transactions are basic skills that directly affect the ability of a player to play a game, whereas a gifted system is a distinctive system of games that is different from other products and is designed to attract players who are seeking to diversify their careers. Ranking system in many games have, but not the player must master the system, the initial players are not too much attraction, so you can temporarily not guide, and by the player in the future "self-discovery."

Optimized, we can determine from the product point of view need to boot system will have 4 (remove the ranking system)

From the point of view of the product, we can also analyze the content of the guide from the user's characteristics.

Second, analyze the guidance content from the user characteristic angle

Do a product has the target users, do a novice guide of course to serve the target users, so the guide content not only to refer to similar products, but also to understand the user characteristics. How to understand the needs of the user in the boot process, from the user survey we often do talk about. In the user's investigation we can find the user's game experience, through to the target user's game experience analysis, we can discover the target user's game ability:

In the simple analysis of users, we can understand the user's interest in the game, through the experience of the game users have played, you can understand the user has the ability to operate the game.

Third, carry on the comprehensive analysis

In front of us from the product perspective of the need to guide the content, but also from the user point of view of the user's current level of operation, we can combine the two information, the game's guide to further optimize the content.

We define the user's operating ability as 1: Familiar, 2: General, 3: unfamiliar. Determine the user's ability to operate on a defined boot content.

After analysis, it can be clearly seen that the two users of the mission system and NPC trading system has been fully understood, so in the boot process can consider the two systems of the boot content as optional guidance content and small boot content. For players such as user A, we should also meet the need to skip the boot so that it does not need to be "forced" to boot, because for this type of player, the bootstrap information interrupts his flow of operations. So the final definition of what should be the main guide is

Not to be continued ... (Introduction to the next phase of the Guide form)

Article Source: gameued.com reprint Please indicate the source link.

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.