Game Test (3)-Development of game testing

Source: Internet
Author: User

Game Talkgame Test (1)-What is a game testGame Test (2)-What does the game test do?

I have already talked about the basic work of game testing, and then we will talk about the professional development of game testing.

If you have been on the road for a game test for half a year or more, you will feel that the work in the game test is too repetitive and has no technical content. At this point, you may wonder where I'm going?? Here are a few examples of common development routes and skills needed.

    • Game Testing Skills

  • Continue the test route.
    • Steering management: This is the normal test will aspire to the route (Test supervisor or test leader), of course, you must have to have: the renovation project of the test plan, test strategy, test progress control and various modules in the processing of testing problems, version maintenance management. The list of these currently only involves functional testing aspects, as a management, you also have to think about how to optimize the testing methods, how to arrange the work of testers, when to arrange cross-testing, when the use case review, use case coverage of the grasp. Some of the company's test managers also need to master: safety testing, performance testing, compatibility testing, test environment construction, etc.
    • Continue to be a veteran game tester: Take the technical route, then you have to learn one or more programming languages (high-level language and scripting language), familiar with the overall architecture of the system, familiar with the front-end engine. If you can master this, then you can be quiet to be a senior tester, of course, the general people with such ability basically turned to the program.
    • Topsy-playability test: To be honest, there are many companies that do not have such a position. If the game is really interesting to play, you can try, but if this is done well, the general people have turned to planning.
  • Steering planning
    • System planning: Turn to play the students, the general end will eventually go to the system planning.
    • Scripting: People who like code, or people with code skills, turn to planning to go here is also good. But many companies do not have full-time scripting, or there is no need to plan scripts in the project architecture, all through the configuration table to achieve
  • Steering procedure
    • Backend: With the main process to engage in the server architecture, of course, this requires a certain architectural experience, solid code basic skills, not a year or two can be learned. or write the module logic, realize the function of the module
    • Front End: Learning the implementation of the engine, this is similar to the architecture, the requirements are relatively high, the general just turn the students will not be exposed to these features. Write the base of the front-end code: layout, rendering layer processing, data processing.
  • Turn to Art
    • Art in the game industry branches or more, such as: 3D, 2D, flat, special effects, and some will also divide the sound effects into the Arts. Testing generally not too many people to turn this, of course, some people have hobbies are also very normal. There is no turn of the people will say that art needs art, such as the foundation, in fact, look at the market now the game, the basic is copied, so the requirements of artistic foundation is not too high. As long as there is a good painting work can. Familiar with the art tools.
  • Turn to customer service
    • Customer service needs the basic skills: patience, tolerance, of course, a lot of game company's customer service, will also act as a "drag" in the game.
    • To the basic customer service: To understand the game's overall gameplay, the various systems play a more understanding, can answer all kinds of game problems, life problems and common sense issues.
    • Turn to "drag": in the game to make a RMB player, and which in the game to charge the money of the people into a group, constantly surpass them, sometimes behind them.
  • Transport dimension
    • Familiar with the overall project environment, the operation of the Project Server operating system environment, firewall, CDN, Nginx
  • Transfer to other industries
    • Farewell game industry

Game Test (3)-Development of game testing

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