HoloLens Development Junior Series -3 Holoworld

Source: Internet
Author: User
HoloLens Development Junior series -3 Holoworld
This article introduces the development and commissioning process of the HoloLens app.

Directory
1. Create a Unity3 project
2. Unity Configuration
3. Build
4. Open VisualStudio Project 1 Create Unity3 Project

Start the Unity development environment

Save the scene first
It's customary to save scenes in development to prevent unity from having problems.

Add a cube, Sphere, Capsule, Scenemain in the

So the Holoworld project is finished.
is not very simple.

Preview//This time is still relatively simple. The same as the regular Unity3d project.

Should actually make a UI like this
2 Unity Configuration Unity project to become holographic project:

Unity3d Project->build to UWP, Visual Studio project->compile to Holo App. Camera settings:

Because HoloLens is a light system, black is Rgba #00000000 in HoloLens is transparent, if the development of VR class app is not necessary to change the camera settings.
window–> Light Setting

File->build Setting

Player Setting

3 Build

Creates a new directory for the build visual Studio files. Build follows:
4 Opening the VisualStudio project

Double click-> "HoloWorld.sln"
Debug with Simulator

The simulator can take some time to start:

That's how it works.

Follow-up on the use of HoloLens Emalutor in the introduction
This will open up your holo journey.
Enjoy:)

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