HoloLens Development Junior series -3 Holoworld
This article introduces the development and commissioning process of the HoloLens app.
Directory
1. Create a Unity3 project
2. Unity Configuration
3. Build
4. Open VisualStudio Project 1 Create Unity3 Project
Start the Unity development environment
Save the scene first
It's customary to save scenes in development to prevent unity from having problems.
Add a cube, Sphere, Capsule, Scenemain in the
So the Holoworld project is finished.
is not very simple.
Preview//This time is still relatively simple. The same as the regular Unity3d project.
Should actually make a UI like this
2 Unity Configuration Unity project to become holographic project:
Unity3d Project->build to UWP, Visual Studio project->compile to Holo App. Camera settings:
Because HoloLens is a light system, black is Rgba #00000000 in HoloLens is transparent, if the development of VR class app is not necessary to change the camera settings.
window–> Light Setting
File->build Setting
Player Setting
3 Build
Creates a new directory for the build visual Studio files. Build follows:
4 Opening the VisualStudio project
Double click-> "HoloWorld.sln"
Debug with Simulator
The simulator can take some time to start:
That's how it works.
Follow-up on the use of HoloLens Emalutor in the introduction
This will open up your holo journey.
Enjoy:)