Vuforia has implemented support for HoloLens in the 6.1 version of the Unity SDK. Check out the developing for Windows ten in Unity article to learn how to configure the Windows 10 development environment for Unity and Visual Studio.
The best way to understand the structure of the Vuforia HoloLens project in Unity is to download Unity HoloLens sample by learning the official sample project. The sample project is a complete HoloLens unity project that contains the Vuforia SDK and pre-configured scenarios that you can use to deploy to HoloLens.
The scenario implements the ability to bind Vuforia to the HoloLens camera, while also configuring the configuration parameters that are required to deploy to HoloLens. This example shows us how to use the Vuforia image target feature on HoloLens to identify and trace a picture and display the corresponding digital content. You can easily replace the image target with your own content in this scenario to start trying to create an HoloLens app that uses Vuforia.
To deploy the sample project, follow the steps below to compile and deploy the sample application:
First step, install the Vuforia for Unity SDK
See how to Install the Vuforia Unity Extension
The second step enables the Vuforia HoloLens sample project
See:working with the HoloLens sample in Unity
The third step configures the item to use the Vuforia app
The experience of developing apps for HoloLens with Vuforia is similar to the experience on other platforms. You simply need to create a binding between the Vuforia Arcamera and the scene camera, and enable tracking of the image target. Then configure the HoloLens required parameter settings for the project. This is all you need to do to make sure that Vuforia is able to work properly with HoloLens spatial mapping and location tracking systems.
- Enable tracking of target
- Bind Arcamera to Scene camera
HoloLens Development Notes-start using Vuforia Getting started with Vuforia