Prepare to collect learning resources from now on: website, book, journal, paper, code, package, product, etc. Focus on computer graphics first.
Mathematics & Science
------------------------
Vector, Matrix & Quaternion
----------------------------
Website & package:
-----------------
// Coordinate systems, vectors, planes FAQ
Http://www.flipcode.com/documents/vecfaq.html
// The Matrix and quaternions FAQ
Http://www.flipcode.com/documents/matrfaq.html
// Jama: a Java matrix package
Http://math.nist.gov/javanumerics/jama/
// Fast Construction of accurate quaternion Splines
Http://www.gg.caltech.edu/STC/rr_sig97.html
Computational Geometry
-----------------------
Book & Paper:
-----------------
// Computation geometric books:
Computational Geometry: algorithms and applications second edition.
(By Mark de Berg, Marc Van kreveld)
Computational Geometry in C (2nd ed .).
(By Joseph O 'Rourke)
// Restricted Dirichlet triangle partitioning Thesis
Construction of the constrained Dirichlet triangulation of a polygonal domain
Http://cg.cs.uni-bonn.de/docs/publications/1996/klein-1996-construction.pdf
Website & package:
-----------------
// Computational Geometry Algorithm Library. Open-source computational ryAlgorithmLibrary
Http://www.cgal.org/
// Directory of computational geometry Software
Http://www.geom.uiuc.edu/software/cglist/
// Joseph O 'Rourke's Web page. Niu Ren's site
Http://maven.smith.edu /~ Orourke/
// The GTS library surface triangular library, GNU.
Http://gts.sourceforge.net/
...
Computer Graphics
------------------------
Modeling
----------
Meshing
-------
// Fast and simple triangle strip generation
Http://www.dlc.fi/%7Edkpa/strip/strip.html
// A two-dimenstmquality Mesh Generator and Dirichlet triangulator.
Http://www.cs.cmu.edu/afs/cs.cmu.edu/project/quake/public/www/triangle.html
// Mesh Mart
Http://www.meshmart.org/
Polyhedron
----------
// The winged-Edge Data Structure
Http://www.cs.mtu.edu/%7Eshene/COURSES/cs3621/NOTES/model/winged-e.html
Subdivision Surfaces
---------------------
/// Subdivide 2.0
Http://www.mrl.nyu.edu/%7Ebiermann/subdivision/
// Subdivision Surfaces
Http://grail.cs.washington.edu/projects/subdivision/
// 1998 Siggraph course _ subdivision for modeling and animation
Http://www.multires.caltech.edu/teaching/courses/subdivision/
// Gamasutra-features-"building your own subdivision surfaces"
Http://www.gamasutra.com/features/20000908/lee_01.htm
// Gamasutra-features-"implemnting Subdivision Surface Theory"
Http://www.gamasutra.com/features/20000425/sharp_01.htm
// Gamasutra-features-"Subdivision Surface Theory"
Http://www.gamasutra.com/features/20000411/sharp_01.htm
Terrain Modeling
----------------
// A webwide world by Ken Perlin
Http://mrl.nyu.edu /~ Perlin/demox/planet.html
// Binary triangle trees and terrain tessellation
Http://www.ldagames.com/seumas/progbintri.html
// Terragen
Http://www.planetside.co.uk/terragen/
// Virtual terrain Project
Http://www.vterrain.org/
Graphics for game Dev
------------------------
Books on gamedev.net
Http://www.gamedev.net/columns/books/books.asp? Categoryid = 1
To be continued...