Lite: supports up to 12 keys...

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Flash Lite 2.1 Standalone Player for Symbian S60 V3.0 (Nokia N73, N75, N91, N92, N93, N95, E50, E60, E61, E62, 3250) history of FlashLite-taken from the FlashLite1.x feature: Core rendering engine this rendering engine processes all vector and bitmap rendering. The ActionScript interpreter Flash Lite supports the ActionScript language version used in Flash Player 4, including many mobile device-specific commands, such as obtaining time and date information from the device. The combination of Flash Player 4 ActionScript and Flash Lite attribute commands is collectively referred to as Flash Lite 1.x ActionScript. Text and font Flash Lite supports static, dynamic, and input text fields. You can use fonts available on devices or embed the font data into published SWF files. Both audio Flash Lite 1.0 and Flash Lite 1.1 Support Device audio formats (such as MIDI or MFi ). Flash Lite 1.1 also supports standard Flash audio. Network Connection Flash Lite 1.1 supports loading external data and SWF files, as well as commands and attributes for obtaining connection and HTTP Request status information. Flash Lite is integrated with devices and platforms to provide access to multiple system functions and commands, such as initializing telephone calls and short message services (SMS) message, obtain platform function information, and use the standard input dialog box of the device to obtain the user input function. Flash lite2.0 features: Flash Lite earlier versions (Flash Lite 1.0 and Flash Lite 1.1) are based on Flash Player 4. Flash Lite 2.0 is based on Flash Player 7 and supports most of the features provided by Flash Player of this version, including XML processing and ActionScript 2.0. Flash Lite 2.0 also provides some features designed for mobile apps that are unavailable in Flash Player 7. The rest of this section describes the new features of Flash Lite 2.0. Flash Lite 2.0 ActionScript Flash Lite 2.0 ActionScript is the scripting language used in Flash Lite 2.0 applications. It shares some (but not all) ActionScript used in Flash Player 7. Flash Lite 2.0 also includes some new functions and extensions of the ActionScript, such as allowing you to obtain information about the device, make a call, or control the back-to-back duration. When developing Flash Lite 2.0 applications, you can use the ActionScript 2.0 or ActionScript 1.0 syntax. ActionScript 2.0 supports creation of classes, interfaces, and strictly specified data types. Using the ActionScript 2.0 syntax enables the ActionScript compiler to provide better debugging information and stimulate better program design. Flash Lite 2.0 allows you to play videos in any format supported by the target device. For example, some devices record and play back videos in 3GP video format, while others support AVI or MPEG video format. During playback, Flash Lite transmits the original video data to the target device to decode the data and directly present the data on the screen. You can add video data to the application in any of the following ways: ■ Bind Original video data in the SWF file. ■ Load External video files from the memory card of the device or through the network. To control Video playback in Flash Lite 2.0, you can use the ActionScript Video object. The Video object in Flash Lite 2.0 is initially provided in Flash Player 6. This object has some additional methods used to control the Video, such as Video. play () and Video. pause () methods. You can also use the System. capabilities. videoMIMETypes array to determine which video formats A device supports. The device-specific sound and image formats are loaded in Flash Lite 2.0. you can load any image or sound files in the formats supported by the device. To load external images, you can use the loadMovie () global function or the MovieClip. loadMovie () method. For example, if the device supports the PNG file format, you can use the following code to load the PNG file on the Web server to the video clip instance image_mc: image_mc.loadMovie ("http://www.macromedia.com/images/mobile.png "); to load external Sound, you can use Sound. loadSound () method. In Flash Lite 2.0, you can use this method to load any audio formats supported by the device (for example, MIDI or SMAF ). The sound of the external device must be fully loaded into the memory before playing. Like Flash Lite 1.x, you can also play the device sound bundled in the SWF file in Flash Lite 2.0. Flash Lite shared object: Flash Lite shared object allows you to permanently save data to your device. For example, you can use a shared object to save information between application sessions, such as user preferences or game scores. Use the SharedObject class to read and write Flash Lite shared objects. Note: The shared object feature in Flash Lite 2.0 does not allow multiple SWF files to share the same data. In addition, Flash Lite 2.0 does not support remote shared objects using Macromedia Flash Communication Server. In the previous Flash Lite version, you can only synchronize the local Flash sound with the animation in the timeline. But for the device sound, this synchronization is impossible, because the device sound is played directly by the device, rather than by Flash Lite itself. In Flash Lite 2.0, you can use the new _ forceframerate attribute to synchronize the device sound with the timeline. When this attribute is set to true, Flash Lite deletes frames in the animation as needed, to keep the frame rate specified in the SWF file. New text features the following features related to text processing are new features of Flash Lite 2.0: ■ all text in Flash Lite 2.0 is based on Unicode. ■ Flash Lite 2.0 supports part of the HTML format and TextFormat ActionScript class. Append key supports Flash Lite 2.0 to append device keys, including QWERTY and up to 12 softkeys (including standard left and right softkeys ). New system function information can control the back-to-back duration and set custom focus rectangle color XML processing support Flash Player 7 The following features are not available in Flash Lite 2.0: ■ in Flash Lite 2.0, the system does not support or partially supports several ActionScript classes available in Flash Player 7. ■ Use XMLSocket socket communication ■ support communication with Macromedia Flash Media Server ■ remote shared object (partial support for local shared object) ■ the local machine supports Flash video (FLV) playback ■ support for Flash Application Protocol (binary data communication protocol used by Flash Remoting) ■ text field Cascading Style Sheet (CSS) format setting ■ device font mask ■ install the bitmap smooth processing software on the E disk for high-quality rendering, and put the Chinese files to E: resource/apps to overwrite the original files!

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