Maya Hair Making Tutorial

Source: Internet
Author: User
Tags final

In Maya, hair production there are many ways, here, I would like to learn from the beginning of the Maya, the use of the method to share with you, I hope to help.

This tutorial will introduce three different ways to build your hair:

1 The use of hair effect in painteffect.

2 fur tools to build hair.

3 face pieces to build hair.

In each section, the pros and cons of the various methods are compared. It is convenient to compare readers who have not used the method.

Chapter One the use of Paint effect hair effect

The Painteffect command is: Under the rendering interface paint Effects/get Bush ....

Open a window as follows:

In this is the Maya all the brush effect, in addition to today to introduce the hair outside, there are flowers, grass, clouds and so on, not in detail. The hair interface to be introduced today is as follows:

These are the brushes of different hair. can have curly hair, straight hair, blonde hair, red hair and so on, in fact, the various hair can be set through the parameters of the exchange, but the choice of close hair can reduce the workload. Our final effect is as follows:

First, follow the growth line of your hair and use the CV tool to draw the line:

Then we'll let the hair grow out of this line.

Then make the styling line according to the hairstyle you want to do:

Before drawing a line, you should think about the hairstyle you want to make, otherwise the result is very disappointing.

In this example, the final line is shown below:

Then start making your hair, select the hair you want in the Paint effect menu, and select the growth line that you mentioned before, choose Paint Effects/curve utilities/attach bush to curves, get a bunch of hair from the growth line, Each step is as follows (to make it look more convenient, I hide the other line):

Visible Hair direction is very strange, not what we want, next we have to use styling line to control the direction of hair growth. Select the hair, then all the styling lines, Paint effects/curve utilities/set stroke control curves, get the following effect:

I found my hair in my shoulder. This is because of greed, the choice of all the styling line, in this step, must be part of the hair to make, in order to simplify, I will be the following figure in the shape line as a group, and in the previous step of the method to bind hair to it:

The following will be set to allow the hair to leave the shoulders and be more authentic. Select the hair and open its properties panel.

Here are just a few of the properties used in this example:

1 shading, this property allows you to set the color of the hair, high light and shadow.

2 Bush width, under this property, you can adjust the thickness of the hair.

3Forces properties, you can control your hair, make it more fitting to your control line, looser and so on.

Through the settings on these panels, you can achieve the effect of this example, or the more ideal effect, due to the limited space, this is not in detail. Paint effect This method to make hair, it is easier to get the final effect, through the setting of the hair, but also to complete some simple hair animation, such as fluttering and so on. But the shortcomings are also obvious, can not be outside the Maya software rendering the ideal effect, hair texture is not real, in the reflection is not visible and so on. The next chapter will introduce fur methods that look more realistic than panit effect.

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