This tutorial is better suited to friends who have some familiarity with particles, but still don't know how to control your particles.
When someone mentions Maya's particles, they think of expressions and Mel, and they start to get headaches ... In fact, the Maya node system is very flexible, with it, you can achieve most of the results you want.
How to use it well? The only thing it needs is your imagination, I've never heard of it. "CAN you Inmagin ..." Well, the question now is how to change the direction of the Maya particle in a free way, for example, I want the particle beam to take place in a particular position ... Like bending 90 degrees?
A: There are many ways to change the path of Maya particles, such as the use of constraints, or creat particle collition EVENT (particle collision), which have direct parameters in the panel can be adjusted, but many people are not satisfied, they want to completely control the particles, The precision is up to 0.000 ... 1MM, this is really demanding, but for Maya, this is not difficult, and very simple.
As shown below: I controlled the path of the whole particle with five locator. (You can control the particle in a similar way wherever you want it to go)
As shown in diagram settings.
There must be a lot of people look at the node map already know, how to do it?
Here I use the diagram well, the basic idea is this, creat particle emmitor--> (PARTICLESHAPE1) Attribution editor-->rampposition-->creat Locators-->locatorn. TRANSLATE link to Ramp1.colorentrylist[n].color at first glance, how can the position be connected to the color? But Maya is so flexible, this is a very simple example.
As shown in diagram settings.
such as figure operation.
As shown in Figure adjustment.
As pictured.