Name |
Zhang Yi |
Time |
June 27, 2016 |
Learning content |
Today I purchased a unity shader textbook, ready to use Unity's shader in a team project. Today, a brief look at the catalogue, found that the book is very detailed, from the most basic rendering pipeline to the knowledge of the matrix and the Model View viewport transformation Knowledge is very comprehensive, than in the computer graphics course introduced in the overall depth. But this knowledge is only for the shader of the back, the whole book with 4 chapters to introduce these basic knowledge, enough to see their importance, given that we have just learned computer graphics courses, quickly browse through this knowledge enough to play a role in the review. |
The problems encountered |
So far no problems have been encountered |
Solution Solutions |
No |
Monday report on the first week of soft engineering course