Music audio--05 Instances -2d music Sound

Source: Internet
Author: User

Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.

Since the 2D audio system ignores the spatial location, we can add audio source and audio listener to the same game object.

1 Create a new scene

The audio listener component is already on the 2Main camera game object and continues to add an audio source component to it

3 Specify audio clip as "11.5BMG" and check loop to set loop playback

4 Set the spatial blend Spatial blend parameter to 0

Music audio--05 Instances -2d music Sound

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