1) there is no difference between using translucent effects in OpenGL rendered windows and normal windows.
Setwindowlong (m_hwnd, gwl_exstyle, ws_ex_layered );
Setlayeredwindowattributes (0,240, lwa_alpha); // alpha = 240, range: 0 ~ 255; key colors can also be used. For details, see msdn
2) OpenGL translucent window refers to the overwrite window (ws_overlapped or ws_popup, as long as it is not ws_child, because ws_overlapped is 0 ),
Instead of blend, do not think of blend as soon as you see a translucent image. Blend is a mixture of the image and the frame cache, and there is no reason to confuse it.
3) ws_ex_transparent
Hit Testing
Hit testing of a layered window is based on the shape and transparency of the window. This means that the areas of the window that are color-keyed or whose Alpha value is zero will
Let the mouse messages through.
If the layered window has the extended window style, the shape of the layered window will be ignored and the mouse events will be passed to the other windows underneath
The layered window.
If ws_ex_transparent-style windows are used, mouse hit tests are ignored for key colors or pixels with Alpha 0. If ws_ex_layered is also used, all mouse events are ignored.
Msdn: Win32 and COM development/technical articles/User Interface/user interface design and usability/Layered windows