A while ago, when I was responsible for the game tool, I felt a little idle, so I took the initiative to do some game client logic systems, but now I am too busy.
How can we evaluate the game client logic? It seems that there are no technical difficulties at first glance. If it is easy, it cannot be completed in three days, and this is not mechanical work.
The game client logic is the interaction layer between the game server and the UI control. It mainly organizes the data transmitted by the server and displays it on a specific UI control. Currently, almost all client logic is processed using scripts for convenience and ease of modification.
The so-called logic is a bit like thinking in my mind. The Logic Thinking of games cannot be used if you want to be inactive. The data is like a river, which is directed to this side without any direction. RelativeAlgorithmIn terms of game logic, algorithms are everywhere, but they are not like algorithms, because they are just a simple piece of logic, and they are difficult to get to the ground.
Sometimes the data is dizzy. When you are disturbed, your thoughts go away, and your thoughts go to chaos.
Well, you will not be busy when you are busy.