There are many solutions, the more common are: ① shooting earlier use GND (medium gray gradient mirror) to reduce the sky light, let the heavens and the earth be in accord; ② if the sensor to force, you can handle raw when the exposure of the sky pull back, but the premise is the sky to give force; ③ steal, directly let the sky exposure, add a day later. The third method is for those who do not bring GND but want to create large effects.
First look at the original image:
PS after the effect of the picture:
The "steal" step is generally "steal-white balance of the universe-color".
1. Menu bar "Select"-"Color range", and then take the sky as a sample, white range for the Sky sampling range (color tolerance as much as possible to ensure that the whole piece of the sky can be sampled). then click OK.
2. Click OK, ctrl+j copy a layer of the sky, with Eraser to the ground out of the sampling part of the wipe. Because we're going to use the sampling of the sky.
3. From the Internet to find their favorite sky material, directly pulled into PS. I usually have the habit of saving material (wit like me).
So, just pull the sky in, that's it.
4. Press and hold CTRL while the left mouse button click the "Sky sampling" layer, select the sky range. Then point out the eyes on the left side of the "sky sample" (i.e. hidden layers). Click the sky layer that you dragged in, and then add the layer template. Note Select "Multiply" and turn opacity to 80%. Remember, this time to the sky layer right click, select "Grid layer."
5. At this time, the basic shape came out.
We will find that the blue sky is a bit awkward. So what we have to do is to make the white balance and style of heaven and earth consistent.
Basically, by this point, steal is done. The stamped layer (Layer 2) is what we call the underlying diagram. On this basis, to the later to what style of each person like it. Color matching process will no longer repeat, everyone likes different, I am more inclined to the beautiful fantasy scenery. To force a bit taller, you can add a light source after the color palette.
Final effect
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