Set_dev_envirment
COCOS2DX Quick View
- 1. QUICK-COCOS2DX Development Environment Construction
- 1.1. Official website:
- 1.2. Github:
- 1.3. Sublime plug-in Quick-community-dev plug-in installation
- 2. If you use this development project, you need to solve the problem
1QUICK-COCOS2DX Development Environment Construction1.1Official website: http://www.tairan.com1.2Github:https://github.com/ityran/quick-cocos2dx-community1.3Sublime plug-in Quick-community-dev plug-in installation
- Under the sublime plug-in directory (Preferences->browse Packages), git clone https://github.com/iTyran/quick-comminuty-dev.git
- Preferences->package settings->quick-comminuty-dev->setting-user File added:
{ //must set the path "quick_cocos2dx_root": "Fill in the path where the engine is located", //Lua template attributes "Date_format": " %y-%m-%d%h:%m:%s ", //i.e Peter or Peter ([email protected]) " Author ":" Fill in your name here ", //Compile_scripts Encrypt Key,no encrypt when empty "Compile_scripts_key": ""}
- Test, use sublime text to open the new quick project and right-click on the SRC folder to select Run with Player and the project runs successfully.
2If you use this development project, you need to solve the problem
- Encryption of resources and the encryption of LUA scripts
- Calling Java code and OC Code
- Loading resources asynchronously
- Hot update
- Screen fit
- Customize the C + + code export, add a 3rd party C + + library
- Add a third-party LUA library
- Improve the development efficiency of sublime
Author:dai
created:2016-04-02 Sat 03:17
Emacs 24.5.1 (ORG mode 8.2.10)
Validate
QUICK-COCOS2DX Quick View