Screenshot function extraction in Android and screenshot extraction in android
Android 4.0 and later versions can capture the current screen by pressing the power key and volume key at the same time, and then there will be a transitional animation effect. Here we extract the effect, which can be used to apply the sharing function.
The function is located in the source code com. android. systemui. screenshot. There are four classes below
The main work is in GlobalScreenshot, including the animated effect, saved to the local device, and displayed in the notification bar. For simplicity, the following code only retains the transition animation part.
class GlobalScreenshot { private static final String TAG = "GlobalScreenshot"; private static final int SCREENSHOT_FLASH_TO_PEAK_DURATION = 130; private static final int SCREENSHOT_DROP_IN_DURATION = 430; private static final int SCREENSHOT_DROP_OUT_DELAY = 500; private static final int SCREENSHOT_DROP_OUT_DURATION = 430; private static final int SCREENSHOT_DROP_OUT_SCALE_DURATION = 370; private static final int SCREENSHOT_FAST_DROP_OUT_DURATION = 320; private static final float BACKGROUND_ALPHA = 0.5f; private static final float SCREENSHOT_SCALE = 1f; private static final float SCREENSHOT_DROP_IN_MIN_SCALE = SCREENSHOT_SCALE * 0.725f; private static final float SCREENSHOT_DROP_OUT_MIN_SCALE = SCREENSHOT_SCALE * 0.45f; private static final float SCREENSHOT_FAST_DROP_OUT_MIN_SCALE = SCREENSHOT_SCALE * 0.6f; private static final float SCREENSHOT_DROP_OUT_MIN_SCALE_OFFSET = 0f; private Context mContext; private WindowManager mWindowManager; private WindowManager.LayoutParams mWindowLayoutParams; private Display mDisplay; private DisplayMetrics mDisplayMetrics; private Bitmap mScreenBitmap; private View mScreenshotLayout; private ImageView mBackgroundView; private ImageView mScreenshotView; private ImageView mScreenshotFlash; private AnimatorSet mScreenshotAnimation; private float mBgPadding; private float mBgPaddingScale; private MediaActionSound mCameraSound; /** * @param context everything needs a context :( */ public GlobalScreenshot(Context context) { Resources r = context.getResources(); mContext = context; LayoutInflater layoutInflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); // Inflate the screenshot layout mScreenshotLayout = layoutInflater.inflate(R.layout.global_screenshot, null); mBackgroundView = (ImageView) mScreenshotLayout.findViewById(R.id.global_screenshot_background); mScreenshotView = (ImageView) mScreenshotLayout.findViewById(R.id.global_screenshot); mScreenshotFlash = (ImageView) mScreenshotLayout.findViewById(R.id.global_screenshot_flash); mScreenshotLayout.setFocusable(true); mScreenshotLayout.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // Intercept and ignore all touch events return true; } }); // Setup the window that we are going to use mWindowLayoutParams = new WindowManager.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT, 0, 0, WindowManager.LayoutParams.TYPE_SYSTEM_ALERT, WindowManager.LayoutParams.FLAG_FULLSCREEN | WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED | WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED, PixelFormat.TRANSLUCENT); mWindowLayoutParams.setTitle("ScreenshotAnimation"); mWindowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE); mDisplay = mWindowManager.getDefaultDisplay(); mDisplayMetrics = new DisplayMetrics(); mDisplay.getRealMetrics(mDisplayMetrics); // Scale has to account for both sides of the bg mBgPadding = (float) r.getDimensionPixelSize(R.dimen.global_screenshot_bg_padding); mBgPaddingScale = mBgPadding / mDisplayMetrics.widthPixels; // Setup the Camera shutter sound mCameraSound = new MediaActionSound(); mCameraSound.load(MediaActionSound.SHUTTER_CLICK); } /** * Takes a screenshot of the current display and shows an animation. */ void takeScreenshot(View view, Runnable finisher, boolean statusBarVisible, boolean navBarVisible) { // Take the screenshot mScreenBitmap = SurfaceControl.screenshot(view); if (mScreenBitmap == null) { notifyScreenshotError(mContext); finisher.run(); return; } // Optimizations mScreenBitmap.setHasAlpha(false); mScreenBitmap.prepareToDraw(); // Start the post-screenshot animation startAnimation(finisher, mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels, statusBarVisible, navBarVisible); } /** * Starts the animation after taking the screenshot */ private void startAnimation(final Runnable finisher, int w, int h, boolean statusBarVisible, boolean navBarVisible) { // Add the view for the animation mScreenshotView.setImageBitmap(mScreenBitmap); mScreenshotLayout.requestFocus(); // Setup the animation with the screenshot just taken if (mScreenshotAnimation != null) { mScreenshotAnimation.end(); mScreenshotAnimation.removeAllListeners(); } mWindowManager.addView(mScreenshotLayout, mWindowLayoutParams); ValueAnimator screenshotDropInAnim = createScreenshotDropInAnimation(); ValueAnimator screenshotFadeOutAnim = createScreenshotDropOutAnimation(w, h, statusBarVisible, navBarVisible); mScreenshotAnimation = new AnimatorSet(); mScreenshotAnimation.playSequentially(screenshotDropInAnim, screenshotFadeOutAnim); mScreenshotAnimation.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { // Save the screenshot once we have a bit of time now saveScreenshotInWorkerThread(finisher); mWindowManager.removeView(mScreenshotLayout); // Clear any references to the bitmap mScreenBitmap = null; mScreenshotView.setImageBitmap(null); } }); mScreenshotLayout.post(new Runnable() { @Override public void run() { // Play the shutter sound to notify that we've taken a screenshot mCameraSound.play(MediaActionSound.SHUTTER_CLICK); mScreenshotView.setLayerType(View.LAYER_TYPE_HARDWARE, null); mScreenshotView.buildLayer(); mScreenshotAnimation.start(); } }); } private ValueAnimator createScreenshotDropInAnimation() { final float flashPeakDurationPct = ((float) (SCREENSHOT_FLASH_TO_PEAK_DURATION) / SCREENSHOT_DROP_IN_DURATION); final float flashDurationPct = 2f * flashPeakDurationPct; final Interpolator flashAlphaInterpolator = new Interpolator() { @Override public float getInterpolation(float x) { // Flash the flash view in and out quickly if (x <= flashDurationPct) { return (float) Math.sin(Math.PI * (x / flashDurationPct)); } return 0; } }; final Interpolator scaleInterpolator = new Interpolator() { @Override public float getInterpolation(float x) { // We start scaling when the flash is at it's peak if (x < flashPeakDurationPct) { return 0; } return (x - flashDurationPct) / (1f - flashDurationPct); } }; ValueAnimator anim = ValueAnimator.ofFloat(0f, 1f); anim.setDuration(SCREENSHOT_DROP_IN_DURATION); anim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { mBackgroundView.setAlpha(0f); mBackgroundView.setVisibility(View.VISIBLE); mScreenshotView.setAlpha(0f); mScreenshotView.setTranslationX(0f); mScreenshotView.setTranslationY(0f); mScreenshotView.setScaleX(SCREENSHOT_SCALE + mBgPaddingScale); mScreenshotView.setScaleY(SCREENSHOT_SCALE + mBgPaddingScale); mScreenshotView.setVisibility(View.VISIBLE); mScreenshotFlash.setAlpha(0f); mScreenshotFlash.setVisibility(View.VISIBLE); } @Override public void onAnimationEnd(android.animation.Animator animation) { mScreenshotFlash.setVisibility(View.GONE); } }); anim.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float t = (Float) animation.getAnimatedValue(); float scaleT = (SCREENSHOT_SCALE + mBgPaddingScale) - scaleInterpolator.getInterpolation(t) * (SCREENSHOT_SCALE - SCREENSHOT_DROP_IN_MIN_SCALE); mBackgroundView.setAlpha(scaleInterpolator.getInterpolation(t) * BACKGROUND_ALPHA); mScreenshotView.setAlpha(t); mScreenshotView.setScaleX(scaleT); mScreenshotView.setScaleY(scaleT); mScreenshotFlash.setAlpha(flashAlphaInterpolator.getInterpolation(t)); } }); return anim; } private ValueAnimator createScreenshotDropOutAnimation(int w, int h, boolean statusBarVisible, boolean navBarVisible) { ValueAnimator anim = ValueAnimator.ofFloat(0f, 1f); anim.setStartDelay(SCREENSHOT_DROP_OUT_DELAY); anim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { mBackgroundView.setVisibility(View.GONE); mScreenshotView.setVisibility(View.GONE); mScreenshotView.setLayerType(View.LAYER_TYPE_NONE, null); } }); if (!statusBarVisible || !navBarVisible) { // There is no status bar/nav bar, so just fade the screenshot away in place anim.setDuration(SCREENSHOT_FAST_DROP_OUT_DURATION); anim.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float t = (Float) animation.getAnimatedValue(); float scaleT = (SCREENSHOT_DROP_IN_MIN_SCALE + mBgPaddingScale) - t * (SCREENSHOT_DROP_IN_MIN_SCALE - SCREENSHOT_FAST_DROP_OUT_MIN_SCALE); mBackgroundView.setAlpha((1f - t) * BACKGROUND_ALPHA); mScreenshotView.setAlpha(1f - t); mScreenshotView.setScaleX(scaleT); mScreenshotView.setScaleY(scaleT); } }); } else { // In the case where there is a status bar, animate to the origin of the bar (top-left) final float scaleDurationPct = (float) SCREENSHOT_DROP_OUT_SCALE_DURATION / SCREENSHOT_DROP_OUT_DURATION; final Interpolator scaleInterpolator = new Interpolator() { @Override public float getInterpolation(float x) { if (x < scaleDurationPct) { // Decelerate, and scale the input accordingly return (float) (1f - Math.pow(1f - (x / scaleDurationPct), 2f)); } return 1f; } }; // Determine the bounds of how to scale float halfScreenWidth = (w - 2f * mBgPadding) / 2f; float halfScreenHeight = (h - 2f * mBgPadding) / 2f; final float offsetPct = SCREENSHOT_DROP_OUT_MIN_SCALE_OFFSET; final PointF finalPos = new PointF( -halfScreenWidth + (SCREENSHOT_DROP_OUT_MIN_SCALE + offsetPct) * halfScreenWidth, -halfScreenHeight + (SCREENSHOT_DROP_OUT_MIN_SCALE + offsetPct) * halfScreenHeight); // Animate the screenshot to the status bar anim.setDuration(SCREENSHOT_DROP_OUT_DURATION); anim.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float t = (Float) animation.getAnimatedValue(); float scaleT = (SCREENSHOT_DROP_IN_MIN_SCALE + mBgPaddingScale) - scaleInterpolator.getInterpolation(t) * (SCREENSHOT_DROP_IN_MIN_SCALE - SCREENSHOT_DROP_OUT_MIN_SCALE); mBackgroundView.setAlpha((1f - t) * BACKGROUND_ALPHA); mScreenshotView.setAlpha(1f - scaleInterpolator.getInterpolation(t)); mScreenshotView.setScaleX(scaleT); mScreenshotView.setScaleY(scaleT); mScreenshotView.setTranslationX(t * finalPos.x); mScreenshotView.setTranslationY(t * finalPos.y); } }); } return anim; } private void notifyScreenshotError(Context context) { } private void saveScreenshotInWorkerThread(Runnable runnable) { }}
Check the effect
The following describes the related principles:
1. How to display
Then return the corresponding bitmap, and use WindowManager to display the bitmap directly on the screen, that is, put the bitmap into an imageView, and then the WindowManager addview will be displayed.
For shadow effect, an additional layout: global_screenshot.xml is defined here, as shown below:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <ImageView android:id="@+id/global_screenshot_background" android:layout_width="match_parent" android:layout_height="match_parent" android:src="@android:color/black" android:visibility="gone" /> <ImageView android:id="@+id/global_screenshot" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:background="@drawable/screenshot_panel" android:visibility="gone" android:adjustViewBounds="true" /> <ImageView android:id="@+id/global_screenshot_flash" android:layout_width="match_parent" android:layout_height="match_parent" android:src="@android:color/white" android:visibility="gone" /></FrameLayout>
There are three layers in the above layout. The bottom background is used for covering, the middle screenshot is used for putting, and the top is also a layer of flash, which is mainly used for reflecting the effect.
The bitmap is placed in the imageview global_screenshot. Corresponding code
mScreenshotView.setImageBitmap(mScreenBitmap); mScreenshotLayout.requestFocus(); // Setup the animation with the screenshot just taken if (mScreenshotAnimation != null) { mScreenshotAnimation.end(); mScreenshotAnimation.removeAllListeners(); } mWindowManager.addView(mScreenshotLayout, mWindowLayoutParams);
In this way, we can see on the screen that there is a transitional animation effect, which is
ValueAnimator screenshotDropInAnim = createScreenshotDropInAnimation(); ValueAnimator screenshotFadeOutAnim = createScreenshotDropOutAnimation(w, h, statusBarVisible, navBarVisible);
The two Property animations complete the display-zoom-and-Disappear process. Specifically, the three-layer view above is transformed.
Call in Activity
protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final GlobalScreenshot screenshot = new GlobalScreenshot(this); findViewById(R.id.main_btn).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { screenshot.takeScreenshot(getWindow().getDecorView(), new Runnable() { @Override public void run() { } }, true, true); } }); }
The following two boolean parameters indicate whether there is a status bar and are used to display different fade-out animations. If one of them is false, it will fade out directly without moving up to the status bar.
Does the Android mobile phone system support screenshot capture?
For Android 4.0 or above, you can use volume-Press the power key for about 3 seconds at the same time
Does the android 40 system provide screenshot function?
Shutdown + volume reduction