SDL2 Display BMP Pictures

Source: Internet
Author: User

Promotion Ffplay + SDL2 + vs2010


SDL2 modified and added a part of the interface, and increased the support of the opponent's system platform (IOS,ANDRIOD), the display part of the change is larger, and not backward-compatible, specific reference to the official http://wiki.libsdl.org/MigrationGuide# Other_renderer_api_notes

Here is a demo using SDL2 to display a BMP picture

#include "stdafx.h" #include "SDL.h" #pragma comment (lib, "Sdl2.lib") int _tmain (int argc, _tchar* argv[]) {Sdl_windo                    W *window;              Declare A pointer sdl_init (SDL_INIT_VIDEO);
	Initialize SDL2//sdl_eventstate (sdl_windowevent_focus_gained, Sdl_ignore);
	Sdl_eventstate (Sdl_syswmevent, Sdl_ignore);

	Sdl_eventstate (Sdl_userevent, Sdl_ignore);                  Create an application windows with the following Settings:window = Sdl_createwindow ("An SDL2 window",                               Window title,//initial x position,//initial y position 640, width, in pixels,//height, in pixels sdl_window_opengl |

	Sdl_window_resizable//Flags-see below); Check that the window is successfully made if (window = = NULL) {//In the event this window could not is made.
		..
		printf ("Could not create window:%s\n", Sdl_geterror ()); Return 1;
	}//sdl_setwindowfullscreen (Window,sdl_window_fullscreen); int W =1024,h=768;
	W,h should be set to the original size of the picture sdl_renderer* render = sdl_createrenderer (window, -1,0); sdl_texture* texture = sdl_createtexture (Render,
<span style= "White-space:pre" > </span>sdl_pixelformat_bgr24,sdl_textureaccess_streaming,w,h);
	file* f = fopen ("D:\\media\\1.bmp", "RB");
	Fseek (F,0,seek_end);
	Long size = Ftell (f);
	Fseek (F,0,seek_set);
	char* buffer = new Char[size];
	Fread (BUFFER,SIZE,1,F);
	int offset = * ((int*) (buffer+10));
	char* p = buffer + offset;
	char* bmp = new Char[size-offset];
	for (int i=0; i< h;i++) {memcpy (bmp+i*1024*3,buffer+offset+ (h-i-1) *1024*3,1024*3);
	} Sdl_rect Rect;
	rect.x = 0;
	Rect.y = 0;
	RECT.W = W;

	Rect.h = h;
	Sdl_updatetexture (TEXTURE,0,BMP,3*W);
	Sdl_renderclear (render);
	Sdl_rendercopy (render, texture, NULL, NULL);

	
	Sdl_renderpresent (render);
	
	Sdl_event event1;  The window is Open:enter program loop (= sdl_pollevent) while (true) {//sdl_delay (300);
		Pause execution for 3000 milliseconds, for example sdl_pumpevents ();
		Sdl_peepevents (&event1, 1, sdl_getevent, sdl_firstevent,sdl_lastevent);
if (Event1.type = = sdl_windowevent) {			Switch (event1.window.event) {case sdl_windowevent_resized:sdl_updatetexture (texture,0,bmp,3*w);
				Sdl_renderclear (render);
				Sdl_rendercopy (render, texture, NULL, NULL);
				Sdl_renderpresent (render);
			Break
			Default:break; } else if (event1.type==sdl_keydown) {switch (event1.key.keysym.sym) {case sdlk_f:sdl_setwindowful
				Lscreen (Window,sdl_window_fullscreen_desktop);
			Break
				Case Sdlk_g:sdl_setwindowfullscreen (window,0);
			Break
				Case Sdlk_q:exit (-1);
			Break
	{}} delete[] bmp;
	delete[] buffer;

	Close and destroy the window Sdl_destroywindow (window);
	Clean up sdl_quit ();
return 0;
 }


Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.