Team task 3: daily meeting)
We are the second group.
The software we developed is a battle of airplanes.
Organized by: Li bailun, 2016035107096, Project Manager
The uidesign of the overall software has been completed.
The plane's movement and shooting are completed. Credits are partially completed. The boss part is complete.
The reason for the lag in the burned-out chart is that the button settings are still not complete.
Team task 3: daily meeting)
We are the second group.
The software we developed is a battle of airplanes.
Organized by: Li bailun, 2016035107096, Project Manager
The reason for the lag of the burned-out chart. Yesterday, the school was powered off and disconnected from the network. The content we did yesterday was only available today.
The overall uidesign of the software has been completed.
The problem encountered by the team is that the overall progress is a little backward and the progress will be added in the past two days.
Team task 3: daily meeting)
We are the second group.
The software we developed is a battle of airplanes.
Organized by: Li bailun, 2016035107096, Project Manager
Because the school had a power failure all day till night, so nothing was done.
Team task 3: daily meeting)
We are the second group.
The software we developed is a battle of airplanes.
Organized by: Li bailun, 2016035107096, Project Manager
Today, the work process was quite smooth, solving the problem that only appeared above the plane yesterday.
The reason and difficulty for the lag of the burned-out chart today is that some code will not be written when the enemy plane moves.
Team task 3: daily meeting)
We are the second group.
The software we developed is a battle of airplanes.
Organized by: Li bailun, 2016035107096, Project Manager
Yesterday's difficult blood strip problem, we changed a simple method to directly use an empty blood strip to cover the red blood strip, reduce the length of the Red Blood strip when beaten. In this way, the problem of the boss blood bar is solved.
The reason for the lag of the burning chart today is that when the plane appears randomly on the screen, it is found that the plane appears randomly on the top of the screen rather than below. Our software engineers will check the problem and solve it.
The problem encountered by the team today is that there are differences in the difficult boss attack mode. Some people think that since it is a boss, there should be cool attack special effects, and some people think that there should be a complicated attack mode. Finally, in our discussion
It determines that difficult boss' attack modes adopt random bullets.
Team task 3: daily meeting)
We are the second group.
The software we developed is a battle of airplanes.
Organized by: Li bailun, 2016035107096, Project Manager
Today's burning figure lags behind because yesterday's function of creating a difficult boss blood strip has not been completed yet. We are considering whether to change the model of a difficult boss blood strip.
The problem encountered by the team was that this game was developed using the gamemaker8 development tool. Some of the team's software engineers were not familiar with the tool, so they were not very skilled in operations, everyone is working hard to familiarize themselves with this development tool, so as to write better games for everyone.
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Team task 3: daily meeting)
We are the second group.
The software we developed is a battle of airplanes.
Organized by: Li bailun, 2016035107096, Project Manager
The difficulty encountered by the team today is that the boss's difficulties cannot be produced. Our software engineers are checking some information to find a way to make it.
Team task 3: daily meeting)