[Unity Basics] Collisions of shuriken particle systems

Source: Internet
Author: User

Instead of finding the desired particle presets, we're going to use Unity's shuriken particle system to unleash your creativity. It has to involve collisions of particles, and is intended to be implemented using collision modules in particle systems.


As follows:


Cube simply adds collider, and the particle is configured as follows:



A function related to particle collisions:

void Onparticlecollision (Gameobject other)    {        print (other.name + gameobject.name);    }

Note that the collision quality is high (below high may not be checked), although the effect is very fine, but very CPU-intensive, so you have to choose according to their own situation or not.

[Unity Basics] Collisions of shuriken particle systems

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