Unity Day One technical point (18)---Let the enemy turn slowly and track the player

Source: Internet
Author: User
Oh also, the annual meeting of the company after the holiday, years ago will not be updated ~ in advance to wish you a Happy new Year, wish to be a thing ~
public Transform targetpublic int movespeedpublic int rotatespeedprivate Transform mytransform;void Awake () {     Mytransform=this.transform;} void Start () {     gameobject go=gameobject.findgameobjectwithtag ("Player");     Target=go;} void Update () {     Debug. DrawLine (target.transform.position,this.transform.position,color.yellow);         Lock at Target Player     mytransform.rotation=quaternion.slerp (          mytransform.rotation,          Quaternion.lookatrotation (target.position-mytransform.position),          rotatespeed*time.deltatime     );     Move towards target     mytransform.position + = Mytransform.forward*movespeed*time.deltatime;}


Unity Day One technical point (18)---Let the enemy turn slowly and track the player

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