User Demand Research report
Project name: Snail fast |
Item Number: 009 |
Research topic: Snail Tips |
Interview Date: 2015-04-09 |
Research location: Nine building 322 dormitory |
Interview Department: School of Information Engineering |
Participants: letter 1204-1, monitor, 183****9907 |
1. Purpose of the interview
Collect the user's needs, for the game development and design basis.
2. Key issues
1. Entertainment;
2. Social;
3. Vanity, satisfaction;
3. Research Records
User-Desired story experience:
The game must carry a certain content of the story, these stories can be like film and television programs or novels in the same story, but the experience more direct, the player immersive, personally play the role of the story.
Users need Leisure:
This value is mainly for the office workers (in fact, learn what also enjoy this kind of treatment), outside work, find a world of space, in this space, you can wander freely in virtual worlds, and no one. In the course of the game, often get a variety of rewards, compared to wandering around, watching dull TV programs, more exciting.
Users need to get the thrill of achievement:
Achievements system allows players to continue to gain prestige, money, experience, skills, honors, titles, props, materials and other systems, players while playing, while gaining revenue, the player will continue to immerse in the game world, but also the game is the easiest place to stick users.
Communication needs between users:
Communication is presented in many forms in the game, including at least chat, friends, mail, and team systems. These systems make your home more and more friends, chatting, teaming up, sending emails on these systems. It is no less portable than the game MSN level is the chat system.
User Experience Challenge Requirements:
Challenges in the competitive game embodied in the incisively and vividly. The most popular of this online game, a variety of games such as large multiplayer online games and leisure sports games, athletic form is rich and diverse, the development of this kind of game is also fully explained that the players have a strong demand for game challenge factors.
4. Problem Feedback
involves all aspects of the game
5. Legacy issues
Interface has not been able to give users an intuitive form of presentation, so to be able to get the user's opinion, just get a part of the recommendations of reference value.
6. Related Information
User Demand Analysis Manual of game
User Demand Research Report