Book Introduction: The author of this book is Wang Han, Qing Wei Long, Wang Zhaoxiang, Blue Sky Works (according to the book is the domestic and Silicon Valley geek). Earlier this year, I rubbed my classmate's Samsung Gear, feeling very shocked: Holy Shit,this is the future ... Then to the IRC lab experience of Microsoft HoloLens and HTC Vive, that immersive experience is really fascinating. In the spirit of reading magazines from the library to borrow this book, to understand the status of VR is also good technology introduction
1, Stereo display technology
-Polarized Light spectrometer 3D display (polarized 3D)
-Stereo display of image separations (anaglyph 3D)
-Dolby Image separations (Dolby 3D)
-time-sharing display (Active shutter 3D system)
-HMD head Wear display technology
2. Multi-perceptual natural interaction Technology
-Motion Capture (Motion Capture)
-3D optical sensor
-Eye Movement tracking
-Voice interaction
-Tactile technology (haptic Technology)
-Olfactory and other sensory interaction techniques
-Data gloves and data clothing
-Analog facilities
3.3D Modeling
-3D Computer Modeling
-3D Camera
-degree panoramic photography
-3D Scan
-Virtual reality engine
4, 3D holographic projection
5, Random Interface products Introduction VR head wear equipment ar head wear equipment other equipment Oculus Rift Google Glass leap Motion HTC Vive Magic leap virtuix Omni Sony PlayStation VR Microsoft HoloLens Samsung Gear VR Meta Glass sixense STEM Summary undergraduate specialty is software, is CS trained, but when long feel to the technology ignorant, to technology The future is only glimpse. Pokemon go hot, the first day of Thailand to open the service to Thailand, so when the first batch of Thailand to play this AR game, even if the AR technology is not amazing, but its impact is unique. The author took me through the current VR product and all his assumptions and judgments about VR, and I was more interested in VR in the fields of education, social networking and gaming. Imagine an immersive open class, not just the screen, if you're anywhere. When you need to communicate with your classmates, the person around you is already ready to communicate with you. For higher education, professors and students are equally important, and these VR can be provided at the same time, that is how to change the world of things. The AI and VR boom is not surprising, but the results of its future development are much more impressive.