What are the file paths that are included after creating a new unity project?

Source: Internet
Author: User

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After you have created a project
You will find four different directories-assets, Library, projectsettings, and temp and several script related files


Assets Directory:
Mostly all C # files and any other game objects, such as 3D models, 2D textures, and sounds will be somewhere in this directory. If the file is not in this directory, your game cannot access it.

Often when a project is bigger, it's a good idea to create some subdirectories here in a structured way. These different file organizations are depending on you, but most of the cases, different types are in different directories.

Figure:


You may be inclined to put all of your asset resources together in one place. For example, a hero may have a hero his voice, models, textures, and scripts are all grouped together in one directory. It makes things more difficult to share. A weapon or sound effect may need to be shared by multiple roles, so assume that each resource can be shared more meaningfully.

This assumption is the same as your code. It seems that every asset in the game shares something that you should write code for. If you are able to make a little software to make a zombie, wander in search of a new brain in a small town, you should be able to make toaster do the same and reuse the same code.

To make finding specific types of assets easier to find, there is also a search highlighting in the project panel.

Figure:

All scripts selected in the project display all of the script's assets on the right side of the panel.

Library Directory:

The library directory is below the assets directory of the computer's file browser. This property contains Unity3d using the Mate asset (tie assets) and logic together in the scenes reference relationship. There are also many other settings that you need for the editor preferences, platform settings, and game engines you set up. It is very rare that users need to go here to make any changes, so it is best to avoid fiddling with the contents of this directory.


Project Settings Directory:
When any asset asset is imported into Unity3d, it undergoes a filter and setup. Most of the time, when using 3D models and textures, they are the place to be taken before the game is ready. Unity3d will do all this automatically. Even importing a box grid from a 3D content authoring tool requires some processing before you can put it into a unity3d scene.

Figure:


When you import a model, you can set up scale factors, optimizations, and many other aspects. All of these settings are recorded in the Projectsettings directory. If you are a 3D fine art, you may know a little about what the above settings mean.


Temp Directory:

Data caches, write temporary files and other operating system maintenance related things are thrown into the Temp directory. Unity3d is a complex system that consists of many different components. Everything was fine, and there was a lot of temporary work flowing together.

Between the library,projectsettings and the Temp directory, we have many unity3d that generate additions to their own. This is not like many other programming environments. cache files, debug files, and intermediate resources tend to accumulate in even the simplest programming projects.

We're focused on the asset catalog, so we're just going to stick around in this place.

What are the file paths that are included after creating a new unity project?

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