ZBrush Canvas Feature usage tutorial
ZBrush's canvas is deep, the canvas in ZBrush is also called a document, and the working document resembles a 3D scene. It contains light, material and geometry. Only the geometry in the document in ZBrush is 2.5D, which allows for more complex objects in the scene where you work. However, it requires that you start working with a perspective, and it is important to note that the ZBrush document does not include the 3D model, the 3D model will not be saved when the document is saved, and the 3D model must be saved separately by the Tool>save as.
The lighting can be used to set the mood of the scene in the ZBrush, they cast a shadow on your canvas to illuminate the material, and we will introduce more about the lighting in ZBrush in a later video tutorial.
Materials in the ZBrush canvas to establish the basic appearance of objects, where you can create a number of metal and plastic materials, as well as in later studies to introduce more information on the material in the ZBrush.
Pixols is the core of ZBrush's 2.5D canvas. It contains material, color, and depth information, as well as images rendered by the ZBrush real time 2.5D engine, and the Pixols content in ZBrush can be accessed by clicking on 2.5D and 3D edit mode.