ZBrush Dynamic Grid Body Introduction

Source: Internet
Author: User

dynamesh (dynamic grid), is the zbrush increase of the basic grid generation tool, use it to enable users to implement a new conceptual design workflow, no longer subject to the limitations of traditional polygons. The new Lazy Curve (delay curve) pattern allows the brush to achieve unmatched precision, even in symmetrical mode, where the strokes can be precisely controlled on the model. Now the environment Hdri (High dynamic range image) can be applied to the new LIGHTCAP system, so the rendering quality of the image is improved obviously.

Dynamesh

ZBrush 4r2 in the field of digital engraving again a revolution to help users release more creativity. Using the new Dynamesh (dynamic Grid) tool, users can freely change the topology during the carving process. When the traditional carving method is used, the polygon of the model will be extended in the process of carving, and the mesh density will gradually become uneven. Now, the user only need to use a quick gesture, ZBrush can instantly produce a new polygon distributed evenly in favor of the carving model. This allows the user to focus only on the appearance of the model, without worrying about its underlying polygon structure.

Free creation

Dynamesh is the new base grid, and it has no limitations, and users can use it to make various types of styling. Before the user creates a character's head from a sphere, the process is very easy to implement, but with Dynamesh, the user can create a whole character from a sphere (without an uneven grid).

Think about the feeling of using clay, when stretching or adding weight to it, the clay itself retains the same concentration, and the surface details are the same volume, Dynamesh will give the digital world similar clay sculpture feeling.

The magic behind Dynamesh is the ability to generate polygons again in the blink of an eye. When carved, it creates an optimized surface to eliminate all stretched polygons, allowing the surface polygons to be evenly distributed. Do not be afraid of stretching models, users can start from the local creation of legs, arms, spine and other modeling, even any user want to create objects, users can evolve from any point of origin, the process without any restrictions.

Inserts an element element into the Dynamesh

With Dynamesh, users can shake their wrists to recreate the model wiring and combine multiple mesh models in a new way, forming a completely new, complete model, such as incorporating a predesigned ear into the head grid. The most important thing is that Dynamesh also brings the ability to cut the surface structure freely, and even dig holes in the geometry, which is equivalent to the familiar Boolean operation. Dynamesh can perfectly unify this operation and have a more easily carved grid. A complex image can be quickly obtained using the parameterized model of the ZBrush that has already been loaded, and several preset shapes--it is difficult to implement and time-consuming to use previous traditional methods.

Users can create a library, such as a nose, ear, head, arm, or anything, and then use the Insert mesh (insert mesh) brush to add these shapes to any shape. The result is a creative process that is almost unlimited and incredibly fast.

Dynamesh is more than just sculpting.

In Dynamesh mode, users can easily cut a model into two or more parts using the new Slice (cut) brush (combined with the Group option). Use the Insert Mesh brush to create a finer section for three-dimensional printing, and then add the internal thickness to the model using the new Create Shell feature.

These different actions allow users to create a role model for three-dimensional printing faster (far beyond the former).

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