ZBrush Hair Carving Brush Application Tips

Source: Internet
Author: User

Step one, use a separate model to make hair, so first add a sphere to the head model as a child tool, the zoom to move to the appropriate location, as shown.

Step two, the overall principle of sculpture from coarse to fine, from simple into complex. Overall large shape we switch to a lower subdivision level, using the default settings of the move brush or snakehook brush to adjust, these two are very good for the large shape to adjust the tool, set a larger size brush, which can affect the large area of the vertex impact, It is convenient for us to get the general form we want quickly.

Step three, big hair body block usually use clay brush to shape, first look at clay brush some settings.

Step four, different brushmodifier effect, it and pure increase Z intensity value is different, for clay brush brushmodifier value increase helps preserve alpha form, the user can test.

Then it can be based on the general direction of the hair, with a larger brushmodifier (around 60), so you can easily get a large shape. The process of sculpture as far as possible according to the direction of hair, maintain the consistency of strokes.

Step five, after the large body block this process completes, because of the clay brush characteristic, we obtained the model effect overall feeling change is relatively gentle, lacks the strength feeling, therefore also needs further processing.

Step six, because of the complex interspersed between hair and hair and a lot of irregular changes, so here need to make some adjustments to the surface shape.

First introduce two brushes, one is standard standard brush, you may say this is familiar, but also with introduction, but I do not know if you have noticed the effect of brushmodifier settings.

Looking at the image below, you can see that when setting a higher brushmodifier value, it adds a contraction to the final effect, a bit like using the pinch brush to make a sharp transition in the middle.

Step seven, another flatten brush, the left side of the clay brush effect, the right side is the use of flatten on both sides of the effect of drawing, you can see the same can achieve similar to the above we speak of the standard brush effect.

Using these two brush settings, repeat the model adjustment, so that the hair effect more rich.

Step eight, combine these several methods, add some complex interspersed and random effect.

Step nine, the surface of the appropriate increase in the details of the hair, so that the effect more realistic. The effect of hair on the surface we can use the following two brush rake and Stardard, using the default settings on it.

Rake Brush combined with the initial alpha settings, to achieve similar rake with the effect, through it can create a tuft of hair, and the use of Stardard brush is a root to achieve, control relatively free some, we can choose according to their preferences. At the same time can open Lazymouse, it allows us to better control the walking path.

When you draw, you add the details to the general direction.

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