ZBrush Head Bone Sculpture Example tutorial

Source: Internet
Author: User

Skulls may not be as fleshy as the head. When carving a skull, be sure to pay attention to the carving of bone, use flatten[flat] brush and trimdynamic[.

01 The large carving completed under this subdivision level, click Tool>geometry>higher res[tool > Geometry subdivision > Improve subdivision] button, promote the level of subdivision, enter the third subdivision level. Because the details of the previous carving are still on the model surface, hold down the SHIFT key to loosen the ears and teeth. Then use the flatten[flat brush to make the tooth block surface, as shown in the figure (left).

02 Use move[to adjust the shape of the nasal bone with a brush. The left side of the picture (right) is the nasal bone face view, and the right side view. Use pinch[to shrink the bone on both sides of the nasal bone by a brush. Then use the standard[standard brush to hold down the ALT key, the nasal cavity will be carved inward, and then with pinch[contraction] brush the middle of the bone contraction.

03 Click the Tool>geometry>lower res[tool > Geometry subdivision > Reduce subdivision button to enter the second subdivision level. Use move[to move the brush, lift the front of the cheekbones up and adjust the large cheekbones, as shown in the figure (left).

04 Use trimdynamic[to flatten the brush, the forehead according to the structure of the block, and then hold down the SHIFT key, so that it slightly relaxed. Attention to structure, trimdynamic[flattening] The brush is the place where the protrusion is flattened; pay attention to keeping the curvature of the skull, too low to use the move[move] brush adjustment, as shown in the figure (right).

05 Click Tool>geometry>higher res[Tool > Geometry subdivision > Improve subdivision button to enter the third subdivision level. Use trimdynamic[to flatten the cheekbones, as shown in the figure (left).

06 Move with move[brush to adjust the shape of the orbital. The highest point of the orbital is close to the inner corner of the eye, the nadir is close to the outside corner of the eye, as shown in the figure (right).

07 Use trimdynamic[to flatten the facial bone of the cheekbones. Note that the zygomatic arch is not straight, but it is a bow, a little bow, as shown in the figure (left).

08 with dam-standard[Edge carving] brush the edge of the temporal bone carved out, with the trimdynamic[press the brush to flatten the temporal bone. To prevent the temporal bone from being smooth, flatten it while holding down the SHIFT key as shown in the figure (right).

Tip: Mild relaxation, do not relax to the corner between the temporal bone and the cheekbones.

09 Click the Tool>geometry>lower res[tool > Geometry subdivision > Reduce subdivision button to enter the second subdivision level. Hold down the U key to make the brush's strength value larger, hold down the O key to make the brush's attenuation value larger. Use the standard[standard brush to hold down the ALT key and dig deeper into the eye, as shown in the figure (left).

10 Click Tool>geometry>higher res[Tool > Geometry subdivision > Improve subdivision button to enter the third subdivision level. Use trimdynamic[to flatten the overall size of the teeth, as shown in the figure (right).

11 Use the standard[standard brush to hold down the ALT key, the teeth in the back of the place into the inner carving, as shown in the figure (left).

12 use trimdynamic[to flatten the mandibular block surface, as shown in the figure (right).

13 rotate to side view, double-click the Tool>geometry>lower res[tool > Geometry subdivision > Reduce subdivision button to enter the first subdivision level. Use the standard[standard brush to hold down the ALT key to sculpt the mastoid front facing inside. Then double-click the Tool>geometry>higher res[tool > Geometry subdivision > Improve subdivision button to enter the third subdivision level for detailed carving, as shown in the figure (left).

14 Rotate to bottom view, click Tool>geometry>lower res[tool > Geometry subdivision > Reduce subdivision button to enter the second subdivision level. With dam-standard[edge carving] brush, the lower jaw inward carving, the following bone is empty, as shown in the figure (right).

15 using dam-standard[edge carving] brush, carved the dividing line between the mandible and zygomatic arch. With dam-standard[edge carving] The brush carves the transition between the cheekbones and the temporal bone, and then presses the temporal bone with a trimdynamic[to flatten it, as shown in the figure (left).

16 rotate to a partial bottom view, with the standard[standard brush to carve the lower end of the zygomatic process inward, and confirm the shape of the bottom of the zygomatic burst. Use the move[move] brush to adjust the shape of the mandibular branch. Use trimdynamic[to flatten the mandibular support, as shown in the figure (right).

ZBrush Head Bone Sculpture Example tutorial sharing is here, I hope this article is helpful to you!

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