ZBrush How to create a precise CG animal

Source: Internet
Author: User

We're going to learn from Gordon Goane, a 3D artist, to see how he can create an exact CG animal with a rigorous 10-step workflow.

1. Conceptualization

This step usually involves looking for inspiration and reference, while probably drawing a rough idea.

2. Modeling

The clay model provides a rough idea of the direction of carving.

With a general orientation in my mind, I will try to sketch out the main body and still think about the design part by blocking the subject of the work and getting to the details.

3, topology

Topology in ZBrush.

After blocking the main shape, I like to lay out some simple edge streams, which allows me to easily resize the proportions and make some big adjustments, then continue fine-tuning the model and sometimes adjust the topology again if necessary. I will often check the model again, and then clean it up before it is expanded and manipulated.

4, uv/texture

UV and texture.

After you finish modeling, you should add UV and texture maps.

When I'm satisfied with the model, I add UV textures and textures to the model, and sometimes I do some simple masks before the UV model, and most of the time, before I start painting correctly, I'll make sure that the model is expanded, and after the object is expanded, I usually switch between Photoshop and ZBrush to get the texture map I want.

5. Pose/Manipulate

I chose to pose the model using the transpose master in ZBrush, but if the scene requires animation, you might want to set up the operation in another application. After posing for the model, I may sometimes return to sculpt, draw something that needs to be cleaned up, perform the main design work in 3D, and jump back and forth between steps 2 and 5.

6, animation

If I am making an animation instead of a static picture, I will set up the scene, the animation needs to use the skeleton system, mix shape, camera, lighting, etc., after the appropriate settings, I will adjust the animation and simulation, until they complete.

7, rendering

Focus on lighting and materials during the render phase.

Make sure everything is ready, I start to set up the rendering phase, which varies depending on a number of factors, including software, quality, and output, and I focus mainly on lighting and materials to generate the layers to use when synthesizing.

8, synthesis

Synthetic layers.

Use Photoshop to plan the rendering layer.

After I get all the images I need, I put them in Photoshop and then layered them, and I usually have a specific way to use my own rendering layers, but I like to spend time experiencing diversity.

9. Finalize

All of the steps in my workflow are interchangeable, and I tend to move between the steps to avoid boredom and make the carving smoother. I think it helps to break the psychological process, get the unexpected benefits, after all the details are complete, I'll do the final rest.

10. Submit

The complete work can only be completed after step 9 has spent enough time checking again and gaining recognition.

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