free 3D Artist Alexis Anderson explains how to combine Maya, ZBrush, and Photoshop to make the 3D model look less slick, with just 4 steps to digitally improve the appearance of the clay.
The first thing I did when I created the material was to look up a lot of references on the web, find out what I needed, look at the differences between the materials, and see how the materials reacted to different types of lighting.
After completing the role design in Maya, exporting it to ZBrush to make a detailed clay appearance, ZBrush is a powerful tool that can be used to sculpt the details of a model and handle a very large number of polygons.
And then import it into Photoshop, because the white part of Alpha will affect the model, it's like a bump map, then you need to save the file as a. psd format and then import it into ZBrush as an alpha.
1, the clay sculpture forming
I often use clay and trim adaptive brushes to try to imitate the strokes of people dragging their fingers across clay materials, and this step can be constructed continuously until you get the look you want.
2, the application is not perfect
Starting with creases and cracks, draw a crack in Photoshop, save it as a. psd file, then in ZBrush, click Brush Alpha, import the. psd file, and then use Dragrect to place the crack at random.
3. Add fingerprint
Next, add a fingerprint. Be careful with fingerprints don't overdo it, don't repeat it too much, or it looks man-made and not realistic at all.
4. Use noise wave to add fidelity
Next break the perfect fingerprint, use the trim adaptive brush again, to make it look like a lot of times, so that the fingerprint will be in the layer, and finally add noise, break the surface to make it more realistic.